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Production Log #8

March 20th, 2023
Simon Thommes
Simon Thommes Shading and FX

I worked mainly on the visual development of the environment and interaction with the characters, as well as the tech we need to achieve what we want. This will continue in the coming weeks.

Visual Development Environment and Lighting
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0:01

Visual Development Environment and Lighting

Custom Shadow Proxy Mesh Setup
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0:34

Custom Shadow Proxy Mesh Setup

View Layer Property Rig Setup
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0:54

View Layer Property Rig Setup

Base Shader - Additional Control
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0:33

Base Shader - Additional Control

Beau Gerbrands
Beau Gerbrands Modeling and Lighting

Spent the majority of the week modeling the interior of the rocket based on concepts from Vivien and directions from Rik.

Bike Mechanism
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0:24

Bike Mechanism

Rocket Interior Modeling
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0:38

Rocket Interior Modeling

Demeter Dzadik
Demeter Dzadik Character TD

The dog has an actually arguably usable face rig for the first time! Now it's time to do the same on the cat, while also iterating.

Dog Face Rig: Teeth toggle & lattices
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0:26

Dog Face Rig: Teeth toggle & lattices

Dog Face Rig: Lip bone hierarchy
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1:01

Dog Face Rig: Lip bone hierarchy

Dog Face Rig: Eyes
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0:42

Dog Face Rig: Eyes

Dog Face Rig: Fix 4-way split brokenness
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0:36

Dog Face Rig: Fix 4-way split brokenness

Dog Face Rig/CloudRig: Curve Rig X-axis Symmetry
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0:39

Dog Face Rig/CloudRig: Curve Rig X-axis Symmetry

Vivien Lulkowski
Vivien Lulkowski Art Director

I focused on defining the colors and light in the cockpit further and did some paintovers to inform shading.

Rocket in the Barn paintover
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Rocket in the Barn paintover

Layout paintovers / colorscripting
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Layout paintovers / colorscripting

Cockpit paintover (shiny effect)
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Cockpit paintover (shiny effect)

Cockpit paintover
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Cockpit paintover

pedal mechanism design
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pedal mechanism design

cockpit layout scribble
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cockpit layout scribble

Chair paintover 2
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Chair paintover 2

Chair paintover
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Chair paintover

Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

This week animation team continue working on the seq 020 and also testing the character rigs

020_tryout.anim.v002.mp4
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0:46

020_tryout.anim.v002.mp4


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