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Production Log #7

March 13th, 2023
Simon Thommes
Simon Thommes Shading and FX
Pablo Fournier

This week I spent most of my time working on Blender development in form of a Geometry Nodes workshop we had in person here in the Blender headquarters. Other than that I spent a little bit of time integrating my previous work into the pipeline and rendering out comparisons to have a better view on the animation style.

Rendering Test - Animation Comparison
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Rendering Test - Animation Comparison

Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Set up multiple shots for layout and did a mockup for the Barn scene.

Barn mockup 02
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Barn mockup 02

Barn mockup 01
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Barn mockup 01

020_0140 v001
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020_0140 v001

020_0130 v002
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0:03

020_0130 v002

020_0130 v001
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020_0130 v001

020_0120 v001
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020_0120 v001

020_0110 v001
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0:03

020_0110 v001

020_0030 v001
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020_0030 v001

020_0020 v001
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020_0020 v001

020_0015 v001
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020_0015 v001

020_0010 v001
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020_0010 v001

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Rik Schutte
Rik Schutte Director

This week was all about setting up the interior for layout. so no final design, but mockup of buttons, levers and machinery that would be interacted with. I also want to do some slight changes to the rocket design to fit the newest version of the story better.

interior blocking: interactive elements
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interior blocking: interactive elements

updated rocket sketch
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updated rocket sketch

Mack Bo Ross
Mack Bo Ross Animator

My first week on “Pet Projects” I spent time familiarizing myself with the rigs, brushing up on the pipeline and doing a couple of fun test shots with Dog and Cat.

Dog Test
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Dog Test

Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

This week animation team started to animate seq 020, rig still are WIP mostly on the facial part, so the face expressions are still off

020_tryout.anim.v001
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020_tryout.anim.v001


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