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Production Log #6

March 6th, 2023
Demeter Dzadik
Demeter Dzadik Character TD

More iterating on the body rigs of the main characters, and progress on the facial deformation tech.

Dog Rig #6 - UV Deform along depth axis
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0:57

Dog Rig #6 - UV Deform along depth axis

Dog Rig #5 - Face UV + Curve Deform
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0:40

Dog Rig #5 - Face UV + Curve Deform

Cat Rig #3 - Rubberhose limbs & more
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1:24

Cat Rig #3 - Rubberhose limbs & more

Prop Rigs #1 - Pilot Chair
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0:21

Prop Rigs #1 - Pilot Chair

Julien Kaspar
Julien Kaspar Character Artist

I wrapped up some work on props and various small adjustments for the characters. There's also an article in the works on the sculpting and design process of this project.

Inflatable Boat #2 - Modeling
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Inflatable Boat #2 - Modeling

Beau Gerbrands
Beau Gerbrands Modeling and Lighting

This week was about creating more props and working on the barn set.

Various Levers
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Various Levers

Barn Blocking & Exploration
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Barn Blocking & Exploration

Toolbox
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0:15

Toolbox

Pilot Chair Adjustments
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0:30

Pilot Chair Adjustments

Power Cable
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0:25

Power Cable

Pablo Fournier
Pablo Fournier Animator

during this week I almost finished the animation test with the dog jumping over the chair, I will return to it when I will have the facial rig

dog_chair_jump06
0:01

dog_chair_jump06

dog_chair_jump05
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0:01

dog_chair_jump05

dog_chair_jump04
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0:01

dog_chair_jump04

Simon Thommes
Simon Thommes Shading and FX

Last week (or actually the week before, as I was sick in bed last week) I worked more on the technical implementation of the shading and the basic texturing blocking for the dog. I also made a first rendering test of the animation test that Pablico has been working on.

View Layer Properties for Shading
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1:09

View Layer Properties for Shading

Outlines Turntable Render Test
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0:10

Outlines Turntable Render Test

Stylized Reflection Mapping
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0:50

Stylized Reflection Mapping

Dog - Shading Iteration
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Dog - Shading Iteration

Initial Shot Rendering Test
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0:01

Initial Shot Rendering Test


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