I worked mainly on making sure that the outline tech could be properly use on the environment and props and focused on integrating them into shot 020_0040. Also the pilot chair got another pass with the lines in terms of shading and modeling adjustments to make it work with the style.
With the rocket interior "default" set configuration finished, I resumed work on the rocket exterior based on Vivien's concept. Next week, we will iterate on the rocket exterior and wing design.
This week as mostly about creating the 3d layout shots, preparing the work for animation. Next to that we're exploring 2d effects with speedlines and creating a test animation for the final wing design of the rocket.
Worked on new shots for layout. Also needed to help update the rig for the Rocket Interior set, and then go back to older layout shots to update and/or fix them.
This week I mostly kept exploring the skies and cloud options so we can settle on a workflow for those elements. I also did some quick paintings/paintovers concerning asset/shading/character expression discussions.
this week animation team continue working on seq 020, and i wrapped up the face test on the dog and started working on the facial poselib for the dog
Worked on getting the cat's face rig working, polishing the dog's face rig as usual, and also got started on the Rocket Interior rig (see next week's log).