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Production Log #11

April 11th, 2023
Simon Thommes
Simon Thommes Shading and FX
Andy Goralczyk

I worked mainly on making sure that the outline tech could be properly use on the environment and props and focused on integrating them into shot 020_0040. Also the pilot chair got another pass with the lines in terms of shading and modeling adjustments to make it work with the style.

Shot Compositing Setup - WIP
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0:42

Shot Compositing Setup - WIP

Shot 0040 - Outline + Compositing Test
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0:01

Shot 0040 - Outline + Compositing Test

Pilot Chair - Shading + Outlines + Model Tweaks
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Pilot Chair - Shading + Outlines + Model Tweaks

Beau Gerbrands
Beau Gerbrands Modeling and Lighting

With the rocket interior "default" set configuration finished, I resumed work on the rocket exterior based on Vivien's concept. Next week, we will iterate on the rocket exterior and wing design.

Rocket Interior Dashboard Collections
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0:17

Rocket Interior Dashboard Collections

Steering Wheel Switch
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0:16

Steering Wheel Switch

Rocket Exterior with Arms
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0:32

Rocket Exterior with Arms

Rocket Interior Door Shutter
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0:21

Rocket Interior Door Shutter

Rik Schutte
Rik Schutte Director

This week as mostly about creating the 3d layout shots, preparing the work for animation. Next to that we're exploring 2d effects with speedlines and creating a test animation for the final wing design of the rocket.

layout shot 040_0010
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layout shot 040_0010

speedlines lookdev
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speedlines lookdev

rocket wing test
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0:15

rocket wing test

Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Worked on new shots for layout. Also needed to help update the rig for the Rocket Interior set, and then go back to older layout shots to update and/or fix them.

050_0020 v003
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0:01

050_0020 v003

050_0010 v001
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0:02

050_0010 v001

040_0090 v004
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0:02

040_0090 v004

040_0080 v006
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0:02

040_0080 v006

040_0070 v005
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0:01

040_0070 v005

040_0060 v006
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0:03

040_0060 v006

040_0040 v005
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0:02

040_0040 v005

040_0030 v002
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0:01

040_0030 v002

040_0020 v006
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0:01

040_0020 v006

Vivien Lulkowski
Vivien Lulkowski Art Director
Rik Schutte
Simon Thommes

This week I mostly kept exploring the skies and cloud options so we can settle on a workflow for those elements. I also did some quick paintings/paintovers concerning asset/shading/character expression discussions.

Cardboard Ship Costume
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Cardboard Ship Costume

Sky Map WIP
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Sky Map WIP

Chair paintover 3
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Chair paintover 3

Cloud tests 4
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Cloud tests 4

Dog heart eyes
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Dog heart eyes

Cloud tests 3
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Cloud tests 3

Sky/Wind shading exploration
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Sky/Wind shading exploration

Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

this week animation team continue working on seq 020, and i wrapped up the face test on the dog and started working on the facial poselib for the dog

020_tryout.anim.v005
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0:46

020_tryout.anim.v005

face expressions test 04
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face expressions test 04

Demeter Dzadik
Demeter Dzadik Character TD

Worked on getting the cat's face rig working, polishing the dog's face rig as usual, and also got started on the Rocket Interior rig (see next week's log).

Cat Face Rig: Almost complete first pass
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0:55

Cat Face Rig: Almost complete first pass

Dog Face: Various Fixes
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0:57

Dog Face: Various Fixes


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