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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Film Highlights
Wing It!
2023
Charge
2022
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2021
Spring
2019
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Project DogWalk
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Production Logs

Follow the latest updates and progress on Wing It!.

  • Sep 23
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  • Jan 23

Production Log #13

  • April 24th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing

This week I tried to get my hands on as many shots as possible to set up their lighting and rendering. The animation was quite WIP, nevertheless it's great to see them in sequence to start figuring out color and shading continuity.

020_tryout.lighting.v001

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0:44

020_tryout.lighting.v001


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Andy Goralczyk
Rik Schutte

A 2,5 day week that was full of all sorts of smaller tasks for me. I did asset designs and gave notes on ongoing asset modeling, paintovers to figure out light and color for shots currently being lit and discussed texture lines and where we might place them to fill empty areas.

Final Notes for the tractor wheel

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Final Notes for the tractor wheel

cockpit shot colors and lighting

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cockpit shot colors and lighting

Texture Lines

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Texture Lines

Door Design

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Door Design

Updated Cat Design and Colors

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Updated Cat Design and Colors

wing details 2

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wing details 2

wing details

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wing details

Color and Light Paintover

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Color and Light Paintover

Barn Rocket Takeoff

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Barn Rocket Takeoff

Air Freshener Chicken Shot

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Air Freshener Chicken Shot

Paintover notes for ship interior

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Paintover notes for ship interior

Air Freshener Rocket

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Air Freshener Rocket

Show

Simon Thommes
Simon Thommes Shading and FX

I spent a large chunk of this week on fixing/helping to fix various issues in our pipeline, Blender, our files and our outline tech. Other than that though I implemented a stylized toon shading method to add to our lighting tools and did a quick initial shading pass on the cat.

Cat - Initial Shading Pass

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Cat - Initial Shading Pass

More Stable Rim Light Shading

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0:33

More Stable Rim Light Shading

Toon Shading - Merge Detail

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0:31

Toon Shading - Merge Detail

Stylized Toon Shading

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0:56

Stylized Toon Shading


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

This week animation team continued working on seq 020, we are starting to call final some of the shots and being send to lighting. Also worked on some cat face poses testing the rig and giving feedback to Met about it

020_tryout.anim.v007

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0:46

020_tryout.anim.v007


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

Spending most of the week working on the exterior of the rocket such as adding panels, hatches and smaller details. Also added a couple of props and changed the rocket air refreshener model.

Rocket Exterior Panel Hatches Proposal

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0:27

Rocket Exterior Panel Hatches Proposal

Rocket Exterior Panels and Hatches

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0:37

Rocket Exterior Panels and Hatches


Demeter Dzadik
Demeter Dzadik Character TD

A two-day week for me, mostly focusing on the cat's face rig.

Cat Face Rig Feedback Round

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2:21

Cat Face Rig Feedback Round


Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Set up more layout shots but also needed to go back into previous shots and modify them with the updated version of the rocket interior set.


Production Log #12

  • April 17th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Simon Thommes

I created additional post-file-generation hooks for the shot builder add-on to speed up the generation of lighting files. Render layers and passes are procedurally set up to allow compositing of the outlines into the shots. The builder also links in a bunch of helper objects and nodes that Simon set up for lighting and outline generation. Everything is brought together in the compositor with some utility comp nodes.

Automatic building of lighting and comp setup

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1:17

Automatic building of lighting and comp setup


Simon Thommes
Simon Thommes Shading and FX

This week I spent mostly on technical setup, such as discussing the lighting and compositing pipeline with Andy and fixing some of our pipeline add-ons in python. Other than that I focused mainly on the dog's face to render the expressions that Pablo has been working on.

Dog Expressions - Rendered

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Dog Expressions - Rendered


Rik Schutte
Rik Schutte Director

I'm more and more getting used at doing several tasks simultaneously from giving feedback, updating the edit and most productively creating shots in 3d layout. Here are a couple i managed to squeeze out inbetween other tasks.

050_0060 layout

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0:03

050_0060 layout

050_0070: first layout blocking

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0:05

050_0070: first layout blocking


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

In this last week animation team continue working seq 020, more shots are on layout already, dog rig is almost fine and I've been doing a facial poselib we will be using in animation. Cat face rig is still WIP but i manage to start some face test .

cat face expressions test 01

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0:00

cat face expressions test 01

020_tryout.anim.v006

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0:47

020_tryout.anim.v006


Vivien Lulkowski
Vivien Lulkowski Art Director
Pablo Fournier
Rik Schutte
Beau Gerbrands

This week I spend some more time with character expressions to help fine tune them for the ongoing pose library efforts and took a closer look at the rocket exterior that is currently being finalized by Beau.

cat expressions

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cat expressions

ship grill

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ship grill

wheels

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wheels

board of switches paintover

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board of switches paintover

rocket lights design

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rocket lights design

ship grill

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ship grill

new dog expressions

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new dog expressions


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

Working on several props and the rocket exterior. The wings are blocked out for Viv to draw over so modeling can start next week.

Gears & Plates

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0:18

Gears & Plates

Pencil

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0:13

Pencil

Simple Clipboard

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0:11

Simple Clipboard

Rocket Front Grill

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0:28

Rocket Front Grill

Rocket Exterior Wings Blocking

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Rocket Exterior Wings Blocking


Demeter Dzadik
Demeter Dzadik Character TD

Worked on the dog face, cat face, rocket interior rigs.

Dog Rig: One Million Fixes

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1:56

Dog Rig: One Million Fixes

Rocket Interior Rig

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1:28

Rocket Interior Rig


Production Log #11

  • April 11th, 2023

Simon Thommes
Simon Thommes Shading and FX
Andy Goralczyk

I worked mainly on making sure that the outline tech could be properly use on the environment and props and focused on integrating them into shot 020_0040. Also the pilot chair got another pass with the lines in terms of shading and modeling adjustments to make it work with the style.

Shot Compositing Setup - WIP

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0:42

Shot Compositing Setup - WIP

Shot 0040 - Outline + Compositing Test

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0:01

Shot 0040 - Outline + Compositing Test

Pilot Chair - Shading + Outlines + Model Tweaks

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Pilot Chair - Shading + Outlines + Model Tweaks


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

With the rocket interior "default" set configuration finished, I resumed work on the rocket exterior based on Vivien's concept. Next week, we will iterate on the rocket exterior and wing design.

Rocket Interior Dashboard Collections

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0:17

Rocket Interior Dashboard Collections

Steering Wheel Switch

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0:16

Steering Wheel Switch

Rocket Exterior with Arms

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0:32

Rocket Exterior with Arms

Rocket Interior Door Shutter

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0:21

Rocket Interior Door Shutter


Rik Schutte
Rik Schutte Director

This week as mostly about creating the 3d layout shots, preparing the work for animation. Next to that we're exploring 2d effects with speedlines and creating a test animation for the final wing design of the rocket.

layout shot 040_0010

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0:05

layout shot 040_0010

speedlines lookdev

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0:02

speedlines lookdev

rocket wing test

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0:15

rocket wing test


Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Worked on new shots for layout. Also needed to help update the rig for the Rocket Interior set, and then go back to older layout shots to update and/or fix them.

050_0020 v003

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0:01

050_0020 v003

050_0010 v001

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0:02

050_0010 v001

040_0090 v004

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0:02

040_0090 v004

040_0080 v006

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0:02

040_0080 v006

040_0070 v005

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0:01

040_0070 v005

040_0060 v006

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0:03

040_0060 v006

040_0040 v005

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0:02

040_0040 v005

040_0030 v002

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0:01

040_0030 v002

040_0020 v006

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0:01

040_0020 v006

Show

Vivien Lulkowski
Vivien Lulkowski Art Director
Rik Schutte
Simon Thommes

This week I mostly kept exploring the skies and cloud options so we can settle on a workflow for those elements. I also did some quick paintings/paintovers concerning asset/shading/character expression discussions.

Cardboard Ship Costume

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Cardboard Ship Costume

Sky Map WIP

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Sky Map WIP

Chair paintover 3

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Chair paintover 3

Cloud tests 4

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Cloud tests 4

Dog heart eyes

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Dog heart eyes

Cloud tests 3

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Cloud tests 3

Sky/Wind shading exploration

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Sky/Wind shading exploration


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

this week animation team continue working on seq 020, and i wrapped up the face test on the dog and started working on the facial poselib for the dog

020_tryout.anim.v005

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0:46

020_tryout.anim.v005

face expressions test 04

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0:01

face expressions test 04


Demeter Dzadik
Demeter Dzadik Character TD

Worked on getting the cat's face rig working, polishing the dog's face rig as usual, and also got started on the Rocket Interior rig (see next week's log).

Cat Face Rig: Almost complete first pass

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0:55

Cat Face Rig: Almost complete first pass

Dog Face: Various Fixes

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0:57

Dog Face: Various Fixes


Production Log #10

  • April 3rd, 2023

Simon Thommes
Simon Thommes Shading and FX

Apart from still wrapping up my work on the hair nodes release of Blender 3.5 I jumped back into the visual development of Pets. I mainly focused on the outline rendering for the props/environments and how we can set that up in the most flexible way.

Normal Faceting Geonodes

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0:59

Normal Faceting Geonodes

Shading and Rendering RnD - Breakdown
1:26

Shading and Rendering RnD - Breakdown


Vivien Lulkowski
Vivien Lulkowski Art Director
Pablo Fournier

I helped out with the robot arm assets and interior design of the rocket by providing paintings and drawovers for Beau and Julien and then also started exploring the look of the clouds. A quick paintover exploration based on Pablico's dog expression provided a nice break from lever and chainsaw re-re-rearrangements.

Dog expressions paintover

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Dog expressions paintover

Rocket in Barn - Robot arms 3

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Rocket in Barn - Robot arms 3

Rocket in Barn - Robot arms 1

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Rocket in Barn - Robot arms 1


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

The modeling stage for the rocket interior is almost done. I'm organizing the file into collections, renaming, and unwrapping the set for Demeter to rig. After I'm done, I'll continue with the exterior/wings.

Panel of Switches

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0:15

Panel of Switches

Rocket Interior Organization

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0:37

Rocket Interior Organization


Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Worked on more previs/layout shots.

040_0070 v002

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040_0070 v002

040_0060 v004

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040_0060 v004

040_0040 v003

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040_0040 v003

040_0030 v002

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040_0030 v002

040_0020 v001

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040_0020 v001

010_0060 v001

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0:04

010_0060 v001


Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Mack Bo Ross

I started helping out the project this week to get the lighting pipeline more fleshed out. For this purpose I set up a simple shot to get the hang of the style.

Shot 0130 Test

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0:03

Shot 0130 Test


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

This week animation team continued working on the seq 020 and also continue testing the facial rig to improve it

face expressions test 03

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face expressions test 03

face expressions test 02

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face expressions test 02

face expressions test 01

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face expressions test 01

020_tryout.anim.v004

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0:47

020_tryout.anim.v004


Demeter Dzadik
Demeter Dzadik Character TD

Finalizing the dog's face rig and getting started transferring the rig to the cat's face!

Cat Face: Initial 2D deform

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1:04

Cat Face: Initial 2D deform

Cat Face: Initial eyes

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0:17

Cat Face: Initial eyes

Dog Face: Lines

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0:38

Dog Face: Lines

Dog Face: Action set-ups

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0:41

Dog Face: Action set-ups


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