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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Wing It!
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  • Production Logs
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Production Logs

Follow the latest updates and progress on Wing It!.

  • Sep 23
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  • Jul 23
  • Jun 23
  • May 23
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  • Jan 23

Production Log #18

  • May 28th, 2023

Julien Kaspar
Julien Kaspar Character Artist
Vivien Lulkowski

First cloud matte painting setup tests. These will be replicated for all 20 sky shots to some extent.

060_0010 Matte Painting Setup

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0:03

060_0010 Matte Painting Setup

030_0030 Clouds Test

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030_0030 Clouds Test

050_0060 -  Clouds test

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0:05

050_0060 - Clouds test


Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

This week I finished the ground plane painting and started working on the skies and clouds as they will appear in the movie. For that we created some mockups to see how painted assets translate into 3D space.

moon scene cloud test

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moon scene cloud test

cloud test preview with ship

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cloud test preview with ship

Clouds test

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Clouds test

ground plane preview

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ground plane preview

ground plane painting

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ground plane painting


Beau Gerbrands
Beau Gerbrands
Andy Goralczyk

This week I started lighting/building shots for the first and second sequences.

020_0100 Lighting Preview V01

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0:02

020_0100 Lighting Preview V01

020_0090 Lighting Preview V01

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020_0090 Lighting Preview V01

020_0060 Lighting Preview V01

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0:01

020_0060 Lighting Preview V01

010_0050 Lighting Preview V01

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0:03

010_0050 Lighting Preview V01

010_0060 Lighting Preview V01

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0:06

010_0060 Lighting Preview V01


Production Log #17

  • May 22nd, 2023

Simon Thommes
Simon Thommes Shading and FX

I was mainly involved with the Geometry Nodes workshop happening in the Blender headquarters last week. Other than that I did an initial shading pass on the rocket exterior.

Rocket Exterior - Initial Shading Pass

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Rocket Exterior - Initial Shading Pass


Julien Kaspar
Julien Kaspar Character Artist

Some more modeling this week for missing assets.

Helmet Model

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Helmet Model


Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk

This week I got the big artwork for our Annecy booth done and also did some FX designs and provided a design for our final asset - the astronaut helmet is back!

Sweat FX

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Sweat FX

Drool FX

Drool FX

Beaten up cat

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Beaten up cat

Annecy banner artwork

Annecy banner artwork

Helmet design

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Helmet design


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross

Animation team continue working on seq 020, 030 and 040, slowly finishing shots and calling them done

040_downward.anim.v002

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0:01

040_downward.anim.v002

030_launch.anim.v002

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0:08

030_launch.anim.v002

020_tryout.anim.v010

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0:48

020_tryout.anim.v010


Production Log #16

  • May 15th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing

Lighting continues! Animation is getting closer to final in 020_tryout now, so I was able to address more notes by Vivien to get closer to the color script. The barn background was finally added to all the interior shots and even got a first pass in 010_intro on the rocket exterior!

020_tryout.lighting.v003

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0:48

020_tryout.lighting.v003

010_intro.lighting.v002

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0:25

010_intro.lighting.v002


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

This week I spent less time on Pets and worked on some minor changes in the rocket interior. Added a broken hull and made smaller adjustments to the door.

Rocket Interior Broken Hull

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Rocket Interior Broken Hull


Julien Kaspar
Julien Kaspar Character Artist

I contributed a bit this week on the destruction passes of the barn set.

Extra Broken Planks

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Extra Broken Planks

Barn - Destruction State 2

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Barn - Destruction State 2

Barn - Destruction State 1

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Barn - Destruction State 1


Vivien Lulkowski
Vivien Lulkowski Art Director

This week I continued with the colorscript, explored options for the enhanced reality effect, gave notes on shading and started preparing for upcoming tasks like the big ground painting. I also helped with artwork for the Annecy animation festival!

Enhanced Reality B

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Enhanced Reality B

Enhanced Reality A

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Enhanced Reality A

Colorscript Update

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Colorscript Update

Barn Texture notes

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Barn Texture notes

Pilot Chair Colors

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Pilot Chair Colors


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross

This week animation team is working on finishing seq 020, also started 030 and 040. Rik is also joining doing some animations, so the team is growing. Poselibs for the two characters are done, so that will hopefully speed up the process

040_downward.anim.v001

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0:22

040_downward.anim.v001

030_launch.anim.v001

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0:08

030_launch.anim.v001

020_tryout.anim.v009

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0:48

020_tryout.anim.v009


Simon Thommes
Simon Thommes Shading and FX

I finished shading the barn, made some tweaks to the cat shading, did overall improvements and fixes on our outline rendering system to produce less errors and went over all the remaining props to give them a quick initial shading pass.

Various Props Initial Shading

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Various Props Initial Shading

Cat Fur Texture Variants

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Cat Fur Texture Variants

Barn - Shading Done

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Barn - Shading Done


Production Log #15

  • May 8th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing

Lighting! This week I tried to set up as many different shots from the first 4 sequences so we have a good base for the color progression throughout the whole film. These shots will receive extensive feedback from Vivien over the next coming weeks, so stay tuned for more iterations.

040_downward.lighting.v001

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0:17

040_downward.lighting.v001

030_launch.lighting.v001

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0:08

030_launch.lighting.v001

010_intro.lighting.v001

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0:20

010_intro.lighting.v001

020_tryout.lighting.v002

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0:53

020_tryout.lighting.v002


Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk

This week I continued exploring the hay piles and the barn and we agreed on a final look for all that, then I designed some welding effects and did mood paintings for the red alarm lights and finally also put together our colorscript.

Colorscript

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Colorscript

Ship hull notes

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Ship hull notes

Destroyed rocket hull paintover

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Destroyed rocket hull paintover

Welding Effects Design

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Welding Effects Design

Red alarm lights mood 2

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Red alarm lights mood 2

Red alarm lights mood

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Red alarm lights mood

More Straw Look Dev

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More Straw Look Dev


Simon Thommes
Simon Thommes Shading and FX

I wrapped up shading the rocket interior, did an initial pass on the barn shading, continued with the cat by adding some texturing details and experimented more on the overall look of the film.

Paper Texture Overlay

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Paper Texture Overlay

Cat - Detail Shading Pass

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Cat - Detail Shading Pass

Rocket Interior - Full Shading Pass

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0:32

Rocket Interior - Full Shading Pass

Barn - Initial Shading Pass

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Barn - Initial Shading Pass


Beau Gerbrands
Beau Gerbrands Modeling and Lighting
Simon Thommes

Small adjustments this week to the rocket interior, and some props. Added couple more levers, warning lights, geo node switches toggling collection visibility. Sent any rigging notes to Demeter and continuing with the rocket exterior with a skeleton mesh, wires and adjusted rear paneling.

Rocket Interior Modeling Finishing Touches

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Rocket Interior Modeling Finishing Touches

Rocket Exterior Overview with Basic Materials

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Rocket Exterior Overview with Basic Materials

Rocket Exterior Skeleton

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0:21

Rocket Exterior Skeleton

Rocket Exterior Broken Hull Adjusted

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0:01

Rocket Exterior Broken Hull Adjusted


Production Log #14

  • May 1st, 2023

Beau Gerbrands
Beau Gerbrands Modeling and Lighting

Slowly wrapping up the rocket exterior and interior, with the exterior still needing a distressed version. Additional props here and there like debris, knots and more.

Various Knots

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Various Knots

Rigged Debris

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Rigged Debris

Grappling Hook with Rig

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Grappling Hook with Rig

Rocket Exterior with Broken Hull

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0:17

Rocket Exterior with Broken Hull


Julien Kaspar
Julien Kaspar Character Artist

I took over some left-over tasks like the set modeling of the barn and unfinished props.

Barn Modeling #1

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Barn Modeling #1


Simon Thommes
Simon Thommes Shading and FX

For me this week was only 3 days, but I managed to do a first pass on the rocket interior shading and do general tweaks to the character shading to push our look in the right stylistic direction together with Andy and Vivien.

Rocket Interior - Initial Shading Pass

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1:22

Rocket Interior - Initial Shading Pass

Character Shading Adjustments

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0:45

Character Shading Adjustments


Vivien Lulkowski
Vivien Lulkowski Art Director
Hjalti Hjalmarsson
Julien Kaspar
Mack Bo Ross
Andy Goralczyk

This week I worked on helping to push the lights and colors of the rocket interior shots, the barn got some drawovers and hay concepts. I also started exploring smoke and engine fire and more effects are coming up soon.

Hay foreground 1

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Hay foreground 1

Barn concepts

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Barn concepts

Cat expression notes

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Cat expression notes

Sad puppy sequence paintovers

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Sad puppy sequence paintovers

Cockpit button scene paintover

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Cockpit button scene paintover


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

During this week we continue working on the seq 020, more shots are being animated and even some of then we are calling them "final". Also some facial test are done on the cat and still working on it to make the facial rig final

020_tryout.anim.v008

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0:46

020_tryout.anim.v008


Demeter Dzadik
Demeter Dzadik Character TD

Chicken, robot arms, iterating on the cat's face rig (not shown), and a fun little pie menu.

Workflow: Bone Selection Pie Menu

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1:34

Workflow: Bone Selection Pie Menu

Chicken Rig

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1:06

Chicken Rig

Props: Robot Arms

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2:42

Props: Robot Arms


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