Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Wing It!
  • Content Gallery
  • Production Logs
  • Licensing
  • Credits

Production Log #15

May 8th, 2023
Andy Goralczyk
Andy Goralczyk Lighting and Compositing

Lighting! This week I tried to set up as many different shots from the first 4 sequences so we have a good base for the color progression throughout the whole film. These shots will receive extensive feedback from Vivien over the next coming weeks, so stay tuned for more iterations.

040_downward.lighting.v001
Subscribe to view
0:17

040_downward.lighting.v001

030_launch.lighting.v001
Subscribe to view
0:08

030_launch.lighting.v001

010_intro.lighting.v001
Subscribe to view
0:20

010_intro.lighting.v001

020_tryout.lighting.v002
Subscribe to view
0:53

020_tryout.lighting.v002

Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk

This week I continued exploring the hay piles and the barn and we agreed on a final look for all that, then I designed some welding effects and did mood paintings for the red alarm lights and finally also put together our colorscript.

Colorscript
Subscribe to view

Colorscript

Ship hull notes
Subscribe to view

Ship hull notes

Destroyed rocket hull paintover
Subscribe to view

Destroyed rocket hull paintover

Welding Effects Design
Subscribe to view

Welding Effects Design

Red alarm lights mood 2
Subscribe to view

Red alarm lights mood 2

Red alarm lights mood
Subscribe to view

Red alarm lights mood

More Straw Look Dev
Subscribe to view

More Straw Look Dev

Simon Thommes
Simon Thommes Shading and FX

I wrapped up shading the rocket interior, did an initial pass on the barn shading, continued with the cat by adding some texturing details and experimented more on the overall look of the film.

Paper Texture Overlay
Subscribe to view

Paper Texture Overlay

Cat - Detail Shading Pass
Subscribe to view

Cat - Detail Shading Pass

Rocket Interior - Full Shading Pass
Subscribe to view
0:32

Rocket Interior - Full Shading Pass

Barn - Initial Shading Pass
Subscribe to view

Barn - Initial Shading Pass

Beau Gerbrands
Beau Gerbrands Modeling and Lighting
Simon Thommes

Small adjustments this week to the rocket interior, and some props. Added couple more levers, warning lights, geo node switches toggling collection visibility. Sent any rigging notes to Demeter and continuing with the rocket exterior with a skeleton mesh, wires and adjusted rear paneling.

Rocket Interior Modeling Finishing Touches
Subscribe to view
0:20

Rocket Interior Modeling Finishing Touches

Rocket Exterior Overview with Basic Materials
Subscribe to view
0:17

Rocket Exterior Overview with Basic Materials

Rocket Exterior Skeleton
Subscribe to view
0:21

Rocket Exterior Skeleton

Rocket Exterior Broken Hull Adjusted
Subscribe to view
0:01

Rocket Exterior Broken Hull Adjusted


  • Production Log #15
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite