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After the basic fill layer setup, here is an introduction to the draw layer. The draw layer gives you precise control over the brush stroke placement and also provides tools for procedural generation to generate complexity from simple brushstroke inputs.
Hey Simon! Thanks for this content!
I can't find the solution to this problem anywhere.. I am testing the workflow on a simple cube, subdivided with over 5k verts. It also has a UV map (Smart-UVed).
When I hit Draw and with the Brushtroke Draw tool I try to paint on the surface, the curves are not really snapping on its faces and therefore no strokes are displayed. They're usually at the back of the cube or beyond the mesh, even though the Mesh is selected in the outliner and I am trying to draw on it.
Have you ever experienced this before? If so, how did you get around it?
Thanks for your time!
@George Hrycko It sounds like there is something wrong with the draw tool and it might be using the default one instead.
Issues can be reported here: https://projects.blender.org/studio/blender-studio-tools
There you can attach screenshots/recordings/files and let me know the version of Blender and the add-on.
Like this, I don't know what is going wrong.
@Simon Thommes Damn you're fast at answering! Lemme quickly record this and add it on Git. Thanks!
Is there a way to delete a single brushstroke? For example I drew a few bushstrokes but then i dont like the placement of one of them. Can i delete it without undoing others?
@Max Pozderec Under the hood the addon just uses the regular curve capabilities of blender. When drawing, you are in curve edit mode and can use all the builtin features to move and edit the curves that make up the brushstrokes. To delete a single one, select one of the points of the curve, press ctrl+L to select the full curve and then X to delete.
Great workshop so far!
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