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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Workshop
Stylized Rendering with Brushstrokes
Quick Start Guide
  1. 01

    Get Started Using Brushstroke Tools

    Free
Workflow Guide
  1. 01

    Basic Fill Layers

  2. 02

    Basic Draw Layer

  3. 03

    Fill Layer Control

  4. 04

    Brushstroke Grooming

  5. 05

    Animated River

  6. 06

    Painted Hut

  7. 07

    Deformable Wall and Polish

Demo Files
  1. Painterly Fishing Hut
  2. Fishing Hut - Base Model

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Simon Thommes
Simon Thommes Author
License CC-BY
Report Problem
Workflow Guide

Basic Fill Layers

This video goes over the basics of using the features of fill layers to create generic setups that can be applied to surfaces to give them a basic painterly look using the Brushstroke Tools.

Follow along by downloading this base model file:

[Join Blender Studio to download this file]

Join to leave a comment.

22 comments
Alejandro Bolumar Muñoz
Alejandro Bolumar Muñoz
May 6th, 2025

Congratulations, the add-on is amazing!

I have a problem with displaying strokes when two objects overlap. For example, I apply the effect to a face and then to the eyebrows. When I use a front camera, I don't see the strokes protruding from the geometry of the eyebrows. However, when I use a side camera, I see the eyebrow strokes that do not overlap with the face, but I do not see the ones that do. How can I fix this? Thanks in advance.

Oboh Michael
Oboh Michael
Feb. 2nd, 2025

Hi can you help with a link to access the procedural tree generator?

I cant seem to find it anywhere

Simon Thommes
Simon Thommes
Feb. 3rd, 2025

@Oboh Michael I'm not sure what you mean. Everything you need is part of the file you can download here in the description of the video.

brad Peterson
brad Peterson
Jan. 28th, 2025

hello! how do we handle shape keys?

Simon Thommes
Simon Thommes
Jan. 28th, 2025

@brad Peterson If you watch the whole training you will see that I talk about deformation in chapter 7.

Finn Jus Zalar
Finn Jus Zalar
Nov. 24th, 2024

the UI of the mouse in the bottom left corner was helpful, thanks. also this looks amazing and Im hyped to try it out

[deleted]
[deleted]
Nov. 20th, 2024
[deleted]
Simon Thommes
Simon Thommes
Nov. 20th, 2024

@M_Filmtrip The add-on should come with all the ones you can see in this workshop. Try pressing the refresh button to make sure they are all loaded. Otherwise this would be a bug, which would be helpful if you could report it here: https://projects.blender.org/studio/blender-studio-tools

M_Filmtrip
M_Filmtrip
Nov. 21st, 2024

@Simon Thommes Thanks. They are showing up today. Not sure what happened.

Saul Barreto
Saul Barreto
Nov. 18th, 2024

This is really amazing! Thanks for sharing. :)

Yuri GPON
Yuri GPON
Nov. 13th, 2024

Hi Simon, this is great workflow, thank you. I'm just following it and everything comes to live. I didn't quite understand how you got to ceed section in the last part of the video. I'm selecting the tree and tab go modifiers window but couldn't find the ceed there. Sorry for my ignorance, I'm not an advance user yet ))

Simon Thommes
Simon Thommes
Nov. 14th, 2024

@Yuri GPON Make sure you have the surface object for the tree selected to see the modifier that generates the tree mesh in the modifier stack. The trees are both generated procedurally using Geometry Nodes, which shows its settings in the modifier panel, but only for the active object. Since the surface and the brushstrokes are separate object you need to have the right one selected.

Yuri GPON
Yuri GPON
Nov. 14th, 2024

@Simon Thommes, thank you! Does it mean it can be animated with different ceeds in each frame?

Simon Thommes
Simon Thommes
Nov. 14th, 2024

@Yuri GPON Yes, it does. If you keep watching you'll see that I'm doing exactly that for the brushstrokes on the river in part 5!

chaz mcclaine
chaz mcclaine
Nov. 12th, 2024

On my birch trunk my Brushstrokes attempt to bridge the gap between the branches. Nothing i do seems to fix that.

chaz mcclaine
chaz mcclaine
Nov. 12th, 2024

Scratch that, its just a super fine line between the shrinkwrap and normal offset sliders. @chaz mcclaine

pradaxuan
pradaxuan
Nov. 9th, 2024

Hello, Great toolset and great presentation in these videos, thanks!

I do have a question, a bit offtopic, I apologize. Let's say that I want to create this look, is there a way of baking the whole look to be exported, let's say to a game engine? I guess all the brushstrokes would have to be baked as geometry and then bake the PBR textures into uv space. Is this possible somehow? Thanks.

Simon Thommes
Simon Thommes
Nov. 11th, 2024

@pradaxuan You could definitely export the created geometry as something like alembic. the problem is just that you need to recreate the shader for the engine you are using. But all the information necessary is available as generic attribute data on the geometry. That would be an interesting experiment to do.

cgdgiorgos
cgdgiorgos
Nov. 7th, 2024

heyyy, there seems to be no preview of the brush on the Brush style panel. Does it have anything to do with the Blender version im using (4.2.1)?

Laura Gingrich
Laura Gingrich
Nov. 7th, 2024

@cgdgiorgos hit the cycling arrows (it'll be red and just to the left of the "Brushstrokes.Default"), I tested 4.2.2 and 4.3 with success.

cgdgiorgos
cgdgiorgos
Nov. 7th, 2024

@Laura Gingrich Hello, thank you for the reply, sadly it doesn't seem to be working (tested now on 4.2.3). It's a minor bug so it can wait. Maybe it'll fix itself with 4.3's release

Show more replies
Simon Thommes
Simon Thommes
Nov. 8th, 2024

@cgdgiorgos as noted on the extension website: the previews will only work with Blender 4.2.4 and up, unfortunately.

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