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This video goes over the basics of using the features of fill layers to create generic setups that can be applied to surfaces to give them a basic painterly look using the Brushstroke Tools.
Follow along by downloading this base model file:
[Join Blender Studio to download this file]
Where do I get the different brush styles? Mine only seems to come with one.
@M_Filmtrip The add-on should come with all the ones you can see in this workshop. Try pressing the refresh button to make sure they are all loaded. Otherwise this would be a bug, which would be helpful if you could report it here: https://projects.blender.org/studio/blender-studio-tools
@Simon Thommes Thanks. They are showing up today. Not sure what happened.
This is really amazing! Thanks for sharing. :)
Hi Simon, this is great workflow, thank you. I'm just following it and everything comes to live. I didn't quite understand how you got to ceed section in the last part of the video. I'm selecting the tree and tab go modifiers window but couldn't find the ceed there. Sorry for my ignorance, I'm not an advance user yet ))
@Yuri GPON Make sure you have the surface object for the tree selected to see the modifier that generates the tree mesh in the modifier stack. The trees are both generated procedurally using Geometry Nodes, which shows its settings in the modifier panel, but only for the active object. Since the surface and the brushstrokes are separate object you need to have the right one selected.
@Simon Thommes, thank you! Does it mean it can be animated with different ceeds in each frame?
@Yuri GPON Yes, it does. If you keep watching you'll see that I'm doing exactly that for the brushstrokes on the river in part 5!
On my birch trunk my Brushstrokes attempt to bridge the gap between the branches. Nothing i do seems to fix that.
Scratch that, its just a super fine line between the shrinkwrap and normal offset sliders. @chaz mcclaine
Hello, Great toolset and great presentation in these videos, thanks!
I do have a question, a bit offtopic, I apologize. Let's say that I want to create this look, is there a way of baking the whole look to be exported, let's say to a game engine? I guess all the brushstrokes would have to be baked as geometry and then bake the PBR textures into uv space. Is this possible somehow? Thanks.
@pradaxuan You could definitely export the created geometry as something like alembic. the problem is just that you need to recreate the shader for the engine you are using. But all the information necessary is available as generic attribute data on the geometry. That would be an interesting experiment to do.
heyyy, there seems to be no preview of the brush on the Brush style panel. Does it have anything to do with the Blender version im using (4.2.1)?
@cgdgiorgos hit the cycling arrows (it'll be red and just to the left of the "Brushstrokes.Default"), I tested 4.2.2 and 4.3 with success.
@Laura Gingrich Hello, thank you for the reply, sadly it doesn't seem to be working (tested now on 4.2.3). It's a minor bug so it can wait. Maybe it'll fix itself with 4.3's release
@cgdgiorgos as noted on the extension website: the previews will only work with Blender 4.2.4 and up, unfortunately.
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