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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
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Fighting with Grease Pencil
Article
Workshop
Stylized Rendering with Brushstrokes
Quick Start Guide
  1. 01

    Get Started Using Brushstroke Tools

    Free
Workflow Guide
  1. 01

    Basic Fill Layers

  2. 02

    Basic Draw Layer

  3. 03

    Fill Layer Control

  4. 04

    Brushstroke Grooming

  5. 05

    Animated River

  6. 06

    Painted Hut

  7. 07

    Deformable Wall and Polish

Demo Files
  1. Painterly Fishing Hut
  2. Fishing Hut - Base Model

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Simon Thommes
Simon Thommes Author
License CC-BY
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Workflow Guide

Deformable Wall and Polish

As the last entry in the series to finish up the demo artwork this lesson goes over some more advanced applications of the brushstroke setup to use it for stable deformation on an animatable mesh, as well as some other more niche tips for the brushstroke workflow.

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30 comments
Guillermo Espert
Guillermo Espert
May 6th, 2025

Hi @Simon Thommes. I've been working on a character that uses the Brushstrokes as fur. It looks quite good but I'm trying to figure out if I can add any kind of dynamics to it like wind effects or reacting to the animation. Have you figured out a way to do this? I tried to add wind to the grass by converting them to meshes but it doesn´t seem very scalable.

Filippo Martinelli
Filippo Martinelli
May 2nd, 2025

Hi is there a way to create an animated mask for the effect? I'd love to use it like a transition: the brushstrokes cover a surface and then leave it. Thank you in advance!

gani çulha
gani çulha
April 21st, 2025

Hi, Simon, thank you for this great tool, i have a question about the wall example, in the demo file, wall having color based on a material color, but in your demonstration, it is just grey, has no different stone colors. i tried many things but i could not find any solution.

Simon Thommes
Simon Thommes
April 21st, 2025

@gani çulha For the stone wall the shader is based on an attribute input to randomize the color. To achieve this same color randomization on the brushstrokes you need to recreate that setup on the material of the brushstrokes themselves. I didn't go over this in the course because it goes beyond what is supported by the addon itself.

I hope that helps!

gani çulha
gani çulha
April 21st, 2025

@Simon Thommes  thank you, i think i can handle it somehow, i hope :) well maybe the future versions can have solution for this. it would be nice to have.

Luke D
Luke D
April 11th, 2025

This is a fantastic tutorial and plugin Simon thanks for all of the work you’ve put into it. I’ve actually been using it on a personal project lately and all has been going well, performance is fine. It was rendering okay but lately it doesn't want to render through EEVEE and will crash whenever I go to render animation. My first thought was a possible memory issue, but there seems to be plenty of VRAM and RAM free. I’ve created a bug report here: https://projects.blender.org/studio/blender-studio-tools/issues/381. If you’re able to shed any light on this that would be of great help. Many thanks, Luke Oddly enough early versions of the scene now also crash.

Luke Paulina
Luke Paulina
March 26th, 2025

my brush strokes in a fill layer aren't responding to any of the flow options. They pretty much remain random and chaotic but i'd like them to be directional . When I try to draw the flow, I see vectors appear for the stroke, but the visible strokes don't change

Simon Thommes
Simon Thommes
March 26th, 2025

@Luke Paulina Hard to say what the issue is here. Try isolating the issue and creating a bug report with more information here: https://projects.blender.org/studio/blender-studio-tools/issues

Luke Paulina
Luke Paulina
March 28th, 2025

@Simon Thommes Thank you! it worked after I quit blender and reopened I am not sure it was probably my user error somehow, Thank you!!! I am loving the tool but I do notice that if I am not careful with the layers and naming for all of the things they get very scrambled in the outliner.

Willy Xia
Willy Xia
Feb. 7th, 2025

I used the boids system to make a flock of flying birds with this brushstroke addon. I chose the whole collecttion in the render tab, but the brushstrokes didn't show up. Why ?

Simon Thommes
Simon Thommes
Feb. 7th, 2025

@Willy Xia Looks like that's a bug. Since Geometry Nodes are eventually going to replace all of the functionality of the old particle system, the compatibility is unfortunately limited. But please feel free to make a report and it might get fixed before that happens.

Oboh Michael
Oboh Michael
Dec. 14th, 2024

Can we apply a painterly effect to a character using the deformer settings after the animation on the base rig is complete? I have a project where I want to implement this painterly effect on the rigs, but the tutorial I found doesn't demonstrate how to do this with animated rigs in an environment.

Simon Thommes
Simon Thommes
Dec. 16th, 2024

@Oboh Michael You just need to toggle the Deforming Surface setting. There is also a switch in the advanced panel to toggle this automatically when creating a new brushstroke layer. The brushstrokes can either be created as part of the rig, or on-the-fly in the shots.

The way I'm demonstrating it here for the wall is no different to how it can be used for animated characters.

Fergal
Fergal
Dec. 4th, 2024

Hey great job on this, its a fantastic tool. Very interested in the customization of the brush textures, what we have by default is good but would like to try sampling my own

Simon Thommes
Simon Thommes
Dec. 4th, 2024

@Fergal We're planning to release more packs of brush styles here, alongside a guide of creating your own soon! First I still want to streamline that process a bit more, so I'm not sure how soon exactly that will be but keep an eye on our social media channels/blog the coming weeks

Michał Byczkowski
Michał Byczkowski
Nov. 21st, 2024

hi Simon, this addon looks amazing but im getting black lines when filling any object and im wondering how can i fix this issue. Its happening both in eevee and cycles

Simon Thommes
Simon Thommes
Nov. 21st, 2024

@Michał Byczkowski I'm mentioning it in this video. You can generally try avoiding intersections with surface offset and random tilt. For Eevee you can also try setting the Material's render method to Blended. With Cycles this should happen a lot less, but you need to make sure to crank up the transparency passes, for example by running the render setup operator in the advanced panel of the add-on.

Michał Byczkowski
Michał Byczkowski
Nov. 21st, 2024

@Simon Thommes yes, setting the render method fixed everything. Thank you. I have another issue tho. When trying to add draw layer one of my fill layer resets and changes color to bright blue and the settings for shape are reset. Any idea what might be the issue ?

Simon Thommes
Simon Thommes
Nov. 21st, 2024

@Michał Byczkowski I don't know why that might be happening. If you can reproduce the issue it would be good if you could make a bug report. It's linked on the extension page.

M_Filmtrip
M_Filmtrip
Nov. 21st, 2024

This is amazing.

Laura Gingrich
Laura Gingrich
Nov. 19th, 2024

A super cool tutorial, thank you Simon and the Blender Studio team, it's so cool we've gotten this amazing silver lining from Project Gold.

I think my machine started to slow down when I added many many duplicates of tiny strokes with the fishies, but I found that I could disable the painter effects for a smoother performance before rendering, and that really helped.

To get some grease pencil sketches in here, I also experimented with exporting a snapshot to a new project, drawing in the characters, and then appending the original file. Both were effective ways of working when the computer started chugging.

Thank you guys, I had some fun making little scenes after I finished. Silly me might have accidently deleted a few pieces as I was moving things around for composition, but yay story!

https://www.instagram.com/p/DCkLU7ARV0G/

Simon Thommes
Simon Thommes
Nov. 20th, 2024

@Laura Gingrich Thank you, Laura! I'm glad :)

Emanuele Pavarotti
Emanuele Pavarotti
Nov. 19th, 2024

Another thank you from me too for the extension and tutorials, this was awesome!

HUPPE LOUIS-PHILIPPE
HUPPE LOUIS-PHILIPPE
Nov. 17th, 2024

Very nice set of tools! Thanks for the tutorials!!

chaz mcclaine
chaz mcclaine
Nov. 15th, 2024

I'm not sure why but i started my own new project and adding any kind of painterly effect makes my blender run terribly. But yours runs fine. I have like 2 meshes with the painterly effect applied with very similar settings and i cant even adjust a setting without it lagging like crazy. Any ideas would be helpful.

Simon Thommes
Simon Thommes
Nov. 18th, 2024

@chaz mcclaine As I'm mentioning in the beginning of the series, this kind of effect is quite computationally intensive. That's both for the Brushstrokes distribution and the rendering. So you need high level hardware to run this smoothly, unfortunately.

chaz mcclaine
chaz mcclaine
Nov. 14th, 2024

Thanks for your handwork in this series! I'm super exited to play with the skills i have learned.

Thea Leverton Rose
Thea Leverton Rose
Nov. 13th, 2024

Hi Simon, thank you for creating this great and very well explained workshop. I'm really excited about this addon and the potential it has both as a creative toybox and also for future developments. Can't wait to get going with my own projects. Thank you to everyone involved in developing this wonderful addon.

Florian Fiegl
Florian Fiegl
Nov. 12th, 2024

hi Simon, really great workshop well explainted the features. thank you

David Gascoigne
David Gascoigne
Nov. 10th, 2024

Thank you for a great training series. This new addon has so much potential. Thank you to ALL involved.

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