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Now that the basics are covered, let's take a deeper dive into how to gain more control over fill layers by controlling distribution, flow and color using multiple different methods.
Hi, I have a problem. When I set the brushstrokes to use texture (the color) for some reason it doesn't use all the UDIMs I created. Is there any way to make the brushstrokes use the correct UDIM? Thank you very much!!!
@Roger Armengol Martí (just for completeness' sake) This is a problem with Geometry Nodes not properly supporting UDIMs yet. Use the material settings instead to assign the texture and enable Use Brush Color
.
@Roger Armengol Martí This is a problem with Geometry Nodes not properly supporting UDIMs yet. Use the material settings instead to assign the texture and enable Use Brush Color
.
@Simon Thommes Thank you very much!!!!
I have a problem, when I use edit flow after using weight paint I can't use edit flow correctly again because the strokes are drawn in the air, not on the surface, the same thing happens with the paint tool, the stroke is drawn on nothing and with strange shapes, am I doing something wrong when working?
@Diego Arturo Ascencio Pérez It sounds like you are using the tools on a deforming surface, is that correct? When that is the case you need to either make sure that the surface is in its rest position when working or enable the Deforming Surface
toggle. I'm going over this towards the end of this training series.
is there a way to improve the responce performance? i turned EVEE Vieport samples down to 8 but no significant change
@Florian Fiegl It depends on what exactly is slow for you.
If it's about tweaking shape parameters, then it doesn't have to do with the rendering, but is about the geometry evaluation and it just helps to keep the amount of brushstrokes and their resolution low, to reduce the amount of geometry that needs to be processed.
If just in the static case, orbiting the camera is slow, then it has to do with Eevee and keeping the amount of pixels that need to be rendered low helps most. For example you can change the Pixel Size
in the Performance
- Viewport
settings. Samples don't help with interaction, since during that only 1 sample is rendered anyways.
Hope that helps!
Anybody else getting the error for timecode 9:16, when pressing 'control, alt and f,' and selecting 'Brush Flow - Mark'
"Error: No asset found at path "C:Users ... Brush Flow - Mark"
Blender 4.2.2
@Laura Gingrich you need to restart blender once after installing the addon. This is mentioned on the extension page and will be fixed from Blender version 4.2.4 and up
Parroting the other comments, in 4.3 after restarting it's still giving the error of no asset found for all pie menu commands
@Ahmad Merhi See my other comment in this thread
@Simon Thommes I'm getting the error and I've definitely restarted Blender. I'm on 4.2.3, I presumed it must need 4.3?
@James Treweek See my other comment in this thread
@Simon Thommes Restarting blender several times hasn't fixed the issue for me. Tried in Blender 4.2.3 and Blender 3.0 beta
@Allen Zayden Thanks for reporting. This seems to be a permission issue with file access on Windows. I need to investigate further, but I can reproduce the issue.For now:You can choose a custom directory in the addon's user preferences instead of using the built-in one (and restart Blender). This worked as a workaround in my test.
That worked, thanks! @Simon Thommes
@Simon Thommes Yay! That worked, thank you :-)
@Simon Thommes That workaround definitely works! Thank you Simon and happy to help! :)
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