Blender Studio is proud to present CHARGE. Enjoy!
The goals of this project were to challenge Blender and the creative team to pursue heightened realism and push Blender’s capabilities in the interactive PBR workflow.
By using the in-development version of Blender, and EEVEE as render engine for the entire production, new workflows were explored and documented by the Blender Studio team. In the upcoming days the team will share lots of breakdowns, assets and content, which will add to the already incredible amount of resources already available here on studio.blender.org.
Congratulations to the entire team of artists and developers who created this, and thank you to all Blender Studio supporters that enable us to create and share independent content made with Blender.