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Dog

License CC-BY
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Demeter Dzadik
Demeter Dzadik Publisher
  • Blender 3.6 LTS
  • Wing It!
  • License: CC-BY
  • 11 Sep 2023

Dog is curious, enthusiastic and resourceful. Bit of a "break stuff, ask questions later" type of guy, and he comes with a real big smile.

This character requires exactly Blender 3.6, and may break on lower or higher versions!

For instructions on how to use the character, simply download and open the file in Blender 3.6. You'll be greeted with a ReadMe with some useful tips for getting started with animating, lighting, and rendering this rather complex character.

The character is free to use, provided that the you respect the CC-BY license and include the credit: Dog Rig (CC-BY) Blender Foundation | studio.blender.org

Showcases

Shot 010_0060

Shot 010_0060

  • 12 Sep 2023
  • 1
Shot 020_0040

Shot 020_0040

  • 12 Sep 2023
Shot 050_0080

Shot 050_0080

  • 12 Sep 2023
  • 1
Shot 020_0130

Shot 020_0130

  • 12 Sep 2023

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7 comments
Patrick Truitt
Patrick Truitt
Sept. 13th, 2025

Something I noticed as a new comer to Blender Studio. The majority of the characters are free but the very limited characters that require some level of subscription, like the cat and dog, are dated back to version 3.6. I don't suppose there is any plans to update past characters?

Demeter Dzadik
Demeter Dzadik
Oct. 17th, 2025

@Patrick Truitt Heya, sorry for the late response, but no, almost definitely not, these characters were made for the open movie production and are provided as they are. The Snow and Rain character rigs on the other hand are maintained across Blender versions, with some delay. Unfortunately maintaining rigs over time is a quite significant task, so keeping the whole library up to date with every Blender version isn't feasible.

Vanessa
Vanessa
Sept. 17th, 2024

Is there a character picker for these characters available?

Demeter Dzadik
Demeter Dzadik
Oct. 1st, 2024

@Vanessa No, we don't have any bone picker system.

TuanMa
TuanMa
April 18th, 2024

Can you explain how you move the mesh inside the mouth? pls

Demeter Dzadik
Demeter Dzadik
May 22nd, 2024

@TuanMa There's a GeoNode modifier responsible exclusively for the inner mouth. If I recall correctly, it was essentially an attempt at re-implementing the Surface Deform modifier in GeoNodes. So if you google for that, you should find some results. I remember looking at this page a lot: https://blender.stackexchange.com/questions/271893/surface-deform-with-geometry-nodes although their use case was a bit different.

TuanMa
TuanMa
June 29th, 2024

@Demeter Dzadik nice thanks.

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