Films Training Blog
Pipeline and Tools Characters
Pipeline and Tools Characters
search Login Join
favorite

Development Fund

Support Blender Core Development with a monthly contribution.

theaters

Blender Studio

The creators who share. Access production content and knowledge from the Open Movies.

code

Blender Developer Blog

Latest news and updates on Blender development.

people

Get Involved

Join the community and help with design, development, docs and more.

bar_chart

Open Data

A platform to collect and display the Blender Benchmark results.

menu_book

Blender Docs

Documentation on Blender's features, tools and API.

Blender Conference

The yearly event that brings together the Blender community in one place.

download

Get Blender

Download the latest Blender version, or try the beta!

home Charge Credits Content Gallery Production Logs
search Login Join Blender Studio
Films
Training
Blog
Pipeline and Tools
Characters
Search
Login
Join
Production Log #27

calendar_today Sep 19th 2022

Andy Goralczyk

Andy Goralczyk

Production Designer

The target for this week was to finish a first (rough) pass of lighting of the entire movie. That meant setting up shots for the 030_enter montage sequence, featuring the guard's room and security camera assets that Beau had been working on the last couple of weeks. Also, the remainder of 050_alarm, namely the destruction shots (which are still only rough mockup geo) had to be lit. As for right now, only sequence 080_escape is missing to complete the first lighting pass of the entire film... that's for next week!

lockSubscribe to view

050_alarm.lighting.v003
0:26

050_alarm.lighting.v003

lockSubscribe to view

030_enter.lighting.v001
0:13

030_enter.lighting.v001

Beau Gerbrands

Beau Gerbrands

3D Artist

Other Contributors:

Andy Goralczyk

Other Contributors

Andy Goralczyk

Production Designer

This week the outside of the factory received an upgrade of pipes, fences, road, and more structures. differences between the factory and the shacks should be visually emphasized. Andy will pick this up and continue developing this area.

lockSubscribe to view

030_0030 Set Dressing

030_0030 Set Dressing

lockSubscribe to view

020_0020 Set Dressing

020_0020 Set Dressing

Simon Thommes

Simon Thommes

3D Artist

This week I mainly worked on the shading of the factory floor set that the majority of the film will take place in. Other than that I did some RnD to create dynamic lens flares that Andy can already use in the lighting stage directly in the shots.

lockSubscribe to view

Factory Floor Set Shading
0:55

Factory Floor Set Shading

lockSubscribe to view

Dynamic Lens Flare in Eevee asset preview

Dynamic Lens Flare in Eevee

  • Previous
  • Production Log #27
  • Next

Blender Studio

The Creators Who Share.

Facebook Logo Twitter Logo YouTube Logo
  • Films
  • Blog
  • Training
Pipeline and Tools
  • Cloud Rig
  • Blender Kitsu
  • Contact Sheet Add-on
  • Blender Purge
  • Blender Cloud Services
Characters
  • Einar
  • Security Bot
  • Huginn
  • Pack Bot
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • Blender.org
Loading...