The target for this week was to finish a first (rough) pass of lighting of the entire movie. That meant setting up shots for the 030_enter montage sequence, featuring the guard's room and security camera assets that Beau had been working on the last couple of weeks. Also, the remainder of 050_alarm, namely the destruction shots (which are still only rough mockup geo) had to be lit. As for right now, only sequence 080_escape is missing to complete the first lighting pass of the entire film... that's for next week!
This week the outside of the factory received an upgrade of pipes, fences, road, and more structures. differences between the factory and the shacks should be visually emphasized. Andy will pick this up and continue developing this area.
This week I mainly worked on the shading of the factory floor set that the majority of the film will take place in. Other than that I did some RnD to create dynamic lens flares that Andy can already use in the lighting stage directly in the shots.