calendar_today Sep 26th 2022
Andy Goralczyk
Production Designer
Other Contributors:
This week I picked up the outside view of the factory that Beau was working on last week. The wide shots of the building will all be Cycles renders with some touch ups in Krita. After that they will be comp'ed into the Eevee-rendered foregrounds.
Beau Gerbrands
3D Artist
This week was about destroying machines along the conveyor belt. These versiona will receive additional explosion fx and adjustments to wrap everything up.
Simon Thommes
3D Artist
This week I spent mostly doing shading on the factory robot characters, the packbot and the security bot. The shading is to a large part procedural, so that it makes it easy and quick to apply. It does mean, that I had to do a bunch of topology/creasing/bevel weight changes to give the shader the right information for edge detection.