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Production Log #28

calendar_today Sep 26th 2022

Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Beau Gerbrands

Other Contributors

Beau Gerbrands

3D Artist

This week I picked up the outside view of the factory that Beau was working on last week. The wide shots of the building will all be Cycles renders with some touch ups in Krita. After that they will be comp'ed into the Eevee-rendered foregrounds.

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020_journey.lighting.v002
0:05

020_journey.lighting.v002

020_0020 Factory matte progression
0:09
Free

020_0020 Factory matte progression

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030_0030 matte painting work in progress 1

030_0030 matte painting work in progress 1

Beau Gerbrands

Beau Gerbrands

3D Artist

This week was about destroying machines along the conveyor belt. These versiona will receive additional explosion fx and adjustments to wrap everything up.

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050_0146 Modeling & Fx Paintover

050_0146 Modeling & Fx Paintover

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050_0143 Machine Destruction
0:02

050_0143 Machine Destruction

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050_0146 Machine Destruction
0:00

050_0146 Machine Destruction

Simon Thommes

Simon Thommes

3D Artist

This week I spent mostly doing shading on the factory robot characters, the packbot and the security bot. The shading is to a large part procedural, so that it makes it easy and quick to apply. It does mean, that I had to do a bunch of topology/creasing/bevel weight changes to give the shader the right information for edge detection.

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Packbot Shading Full Pass
0:59

Packbot Shading Full Pass

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Security Bot Shading Pass
1:05

Security Bot Shading Pass

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