Follow the latest updates and progress on Project Heist right here.
calendar_today Aug 15th 2022
Julien Kaspar
3D Artist
This week I wrapped up the remaining modeling of Huginn.
calendar_today Aug 1st 2022
Simon Thommes
3D Artist
Other Contributors:
This week I mainly focused on being able to render the introduction sequence of Heist without any too noticeable shading issues. There were a bunch of props that needed a first shading pass, as well as the background in the hut that needed more shading adjustments and other fixes. Other than that I experimented more with stretch maps for Einar's facial expressions. This needs to be followed up further.
Beau Gerbrands
3D Artist
This week was mostly about creating the GUI for the control panel, monitors and buttons in the guard room. And set dressing was done on Einar's hut that overlaps with other shots.
Rik Schutte
Animator
This week I started populating the poselibrary with handposes for Einar. Next to that I continued animation a couple of shots including 040_0040. Next week facial poses will also be made, and more animated shots to come!
Andy Goralczyk
Production Designer
This week was all about the conveyor belt robots. These diligent little fellas work tirelessly on the battery manufacturing until Einar disrupts their daily life. I detailed the existing blocked out versions and added rigs to all of them so they can be animated.
Julien Kaspar
3D Artist
This week I did feedback adjustments on Einar for animation and shading. I also started my work on modeling Huginn.