Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Charge
  • Content Gallery
  • Production Logs
  • Credits

Production Log #28

  • Sept. 26th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer
Beau Gerbrands

This week I picked up the outside view of the factory that Beau was working on last week. The wide shots of the building will all be Cycles renders with some touch ups in Krita. After that they will be comp'ed into the Eevee-rendered foregrounds.

030_0030 matte painting work in progress 1

Subscribe to view

030_0030 matte painting work in progress 1

020_0020 Factory matte progression
0:09

020_0020 Factory matte progression

020_journey.lighting.v002

Subscribe to view

0:05

020_journey.lighting.v002


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was about destroying machines along the conveyor belt. These versiona will receive additional explosion fx and adjustments to wrap everything up.

050_0146 Machine Destruction

Subscribe to view

0:00

050_0146 Machine Destruction

050_0143 Machine Destruction

Subscribe to view

0:02

050_0143 Machine Destruction

050_0146 Modeling & Fx Paintover

Subscribe to view

050_0146 Modeling & Fx Paintover


Simon Thommes
Simon Thommes 3D Artist

This week I spent mostly doing shading on the factory robot characters, the packbot and the security bot. The shading is to a large part procedural, so that it makes it easy and quick to apply. It does mean, that I had to do a bunch of topology/creasing/bevel weight changes to give the shader the right information for edge detection.

Security Bot Shading Pass

Subscribe to view

1:05

Security Bot Shading Pass

Packbot Shading Full Pass

Subscribe to view

0:59

Packbot Shading Full Pass


  • Production Log #28
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite