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#4 Scattering Trees & Hills

Feb. 17th, 2025

More animations, more art assets and more of all these things in the game! We're a couple weeks away from having a "Vertical Slice" put together to better test and judge the game as a whole.

Andy Goralczyk
Andy Goralczyk Artist

This week Chocomel was unwrapped for texturing, I worked on the (UV) textures of the creek bridge and willow tree assets. The willow tree model also received some tweaks to allow the kid to climb into it.

Chocomel UV layout 02
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Chocomel UV layout 02

Chocomel UV layout 01
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Chocomel UV layout 01

Willow tree branch hollows
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0:22

Willow tree branch hollows

Creek Bridge Texturing 01
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Creek Bridge Texturing 01

Willow Tree Texturing
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Willow Tree Texturing

Beau Gerbrands
Beau Gerbrands Artist

We decided to adjust and export the assets differently without sharpness data. Instead we used support loops and weighted normals to have more artistic control over the edge sharpness. This week was mostly adjusting existing assets and re-exporting. Some additions this week are the birch outgrowths to be placed around birch trees and around the new stone walls, that are created to block a section of the level off.

Boulders Rework
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Boulders Rework

Birch Outgrowths
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Birch Outgrowths

Stone Walls
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0:43

Stone Walls

Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands

Some concepting for the snowman assets, some reviewing and drawovers, some fx concepting and then time was already up! A good chunk of my week was spent on contibuting to the Art Style Blog post - go check it out :)

Pine base notes
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Pine base notes

Paper Edges refs
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Paper Edges refs

Spooky tree bark texture
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Spooky tree bark texture

Snow FX concepts
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Snow FX concepts

Stump concept
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Stump concept

Stone Wall Concepting
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Stone Wall Concepting

Boulder notes
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Boulder notes

Snowman Paintover and Asset Design
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Snowman Paintover and Asset Design

Julien Kaspar
Julien Kaspar Director

Way more progress was made on the rough blocking of the world level and one of the areas of the game. Apart from that more animations and art assets are being used in the game.

Build: Vertical Slice WIP
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Build: Vertical Slice WIP

Vertical Slice Level - Blocking
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1:15

Vertical Slice Level - Blocking

Item Progression Prototype
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0:22

Item Progression Prototype

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

Worked on the final rigs for Pinda (kid) and Chocomel (dog) and the dog leash handle.

Leash handle rig v01
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0:11

Leash handle rig v01

Pinda final rig v01
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1:07

Pinda final rig v01

Chocomel final rig v01
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1:58

Chocomel final rig v01


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