Among other improvements, the main focus this week was on the intro and outro of the game.
Among other improvements, the main focus this week was on the intro and outro of the game.
I mainly focused on bug fixes small improvements this week. There was also quite a bit of playtesting and overseeing the vast amount of work from the team :D
This week was all about blocking out and animating the outro. On top of that we discovered a couple of animations had weird "scaling" artifacts going on. After some investigation we realized that Godot has a hard time dealing with bones that stretch (which is normal to use for a typical IK setup). After a couple of experiments with mixed results, I ended up updating the problematic IK with a "two bone" solution that replace the stretch bone with two bones at each end that track towards each other.
I worked on detailing the set dressing in the Hub area, added path crossing textures and new sign assets.
This week I mostly focused on refined a bit more the intro animation, is a big chunk of animation so is taking a bit longer to finish
This week I was concepting the sign board and the map for the game and provided button/click prompt animations we can use to clue the player into digging the kid out for example :) I also improved Pinda's tear graphics so they are more chonky and readable in the game!
This week I finished the intro animation on Pinda, and started back on the treat animation