Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • DOGWALK
  • Content Gallery
  • Production Logs
  • Credits

#10 Beginning and Ending

March 31st, 2025

Among other improvements, the main focus this week was on the intro and outro of the game.

Julien Kaspar
Julien Kaspar Director

I mainly focused on bug fixes small improvements this week. There was also quite a bit of playtesting and overseeing the vast amount of work from the team :D

Build: Intro & Menus
Subscribe to view

Build: Intro & Menus

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Rigger

This week was all about blocking out and animating the outro. On top of that we discovered a couple of animations had weird "scaling" artifacts going on. After some investigation we realized that Godot has a hard time dealing with bones that stretch (which is normal to use for a typical IK setup). After a couple of experiments with mixed results, I ended up updating the problematic IK with a "two bone" solution that replace the stretch bone with two bones at each end that track towards each other.

Pinda IK arms "no stretch" solution
Subscribe to view
0:27

Pinda IK arms "no stretch" solution

Chocomel front legs ik "no stretch" update
0:37

Chocomel front legs ik "no stretch" update

Outro v03
Subscribe to view
0:17

Outro v03

Outro v02
Subscribe to view
0:16

Outro v02

Outro v01
Subscribe to view
0:15

Outro v01

Andy Goralczyk
Andy Goralczyk Artist

I worked on detailing the set dressing in the Hub area, added path crossing textures and new sign assets.

Northern hub set dressing
Subscribe to view
1:26

Northern hub set dressing

Snowman building trails
Subscribe to view

Snowman building trails

Hub path crossings
Subscribe to view

Hub path crossings

Fireplace signs
Subscribe to view

Fireplace signs

Sign Board

Sign Board

Pablo Fournier
Pablo Fournier Animator

This week I mostly focused on refined a bit more the intro animation, is a big chunk of animation so is taking a bit longer to finish

chars-intro-blocking_plus
Subscribe to view
0:26

chars-intro-blocking_plus

chars-intro-layout
Subscribe to view
0:27

chars-intro-layout

Vivien Lulkowski
Vivien Lulkowski Art Director

This week I was concepting the sign board and the map for the game and provided button/click prompt animations we can use to clue the player into digging the kid out for example :) I also improved Pinda's tear graphics so they are more chonky and readable in the game!

missing arm and hat of the snowman
Subscribe to view
0:08

missing arm and hat of the snowman

button clicks and mouse clicks
Subscribe to view
0:20

button clicks and mouse clicks

Sign board concept
Subscribe to view

Sign board concept

update to signboard concept
Subscribe to view

update to signboard concept

textures for the signboard
Subscribe to view

textures for the signboard

Pinda tears
Subscribe to view

Pinda tears

Pablo Fournier
Pablo Fournier Animator

This week I finished the intro animation on Pinda, and started back on the treat animation

SYNC-chars-treat.004
Subscribe to view
0:04

SYNC-chars-treat.004

SYNC-chars-treat.003
Subscribe to view
0:04

SYNC-chars-treat.003

chars-intro-polish
Subscribe to view
0:29

chars-intro-polish


  • #10 Beginning and Ending
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite