Tested and iterated on the cracking and deformations for Mikassa based on Simon's geo node setup.
A shorter week for me in which I explored the abyss walls and the very last shot of our movie for the colorscript.
I worked on improving the cracking setup as Julien was iterating on the fracture pattern and making sure that everything works as he's using it. Other than that I picked up a few other tasks that were lying around on my backlog like more control for our brush stroke setup and work on our pipeline addons.