Tested and iterated on the cracking and deformations for Mikassa based on Simon's geo node setup.
Tested and iterated on the cracking and deformations for Mikassa based on Simon's geo node setup.
A shorter week for me in which I explored the abyss walls and the very last shot of our movie for the colorscript.
I worked on improving the cracking setup as Julien was iterating on the fracture pattern and making sure that everything works as he's using it. Other than that I picked up a few other tasks that were lying around on my backlog like more control for our brush stroke setup and work on our pipeline addons.