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Production Log #35

Jan. 8th, 2024
Julien Kaspar
Julien Kaspar 3D Artist

Tested and iterated on the cracking and deformations for Mikassa based on Simon's geo node setup.

Mikassa Cracking Test
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0:25

Mikassa Cracking Test

Vivien Lulkowski
Vivien Lulkowski Concept Artist

A shorter week for me in which I explored the abyss walls and the very last shot of our movie for the colorscript.

abyss climbing vis dev 2
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abyss climbing vis dev 2

abyss climbing vis dev
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abyss climbing vis dev

final shot for colorscript
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final shot for colorscript

Simon Thommes
Simon Thommes Technical Artist

I worked on improving the cracking setup as Julien was iterating on the fracture pattern and making sure that everything works as he's using it. Other than that I picked up a few other tasks that were lying around on my backlog like more control for our brush stroke setup and work on our pipeline addons.

Shard deformation with custom origins
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1:39

Shard deformation with custom origins

Break curves to accentuate plane breaks
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1:00

Break curves to accentuate plane breaks


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