This was my first week after the holiday break so things went a bit slow. Since we need to reference quite a few camera angles from previz during set construction, I wrote a very simple Importer to automatically load a selection of cameras from the previz files and align them neatly on the timeline.
I finally started with the actual shading work on the assets for production. First of all Mikassa, so that we can do more tests with animation and visual style. A bit of a slow start, since there were some kinks in our asset pipeline addon to iron out, but now we are set!
I focused on making a full test sculpt of the mixed set rocks as preparation for set work in the coming weeks. A couple of articles are also ready to be published soon.