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Stylized Rendering with Brushstrokes
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Production Log #36

  • Jan. 15th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

This was my first week after the holiday break so things went a bit slow. Since we need to reference quite a few camera angles from previz during set construction, I wrote a very simple Importer to automatically load a selection of cameras from the previz files and align them neatly on the timeline.

Previz Camera Importer Add-on

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1:16

Previz Camera Importer Add-on


Simon Thommes
Simon Thommes Technical Artist

I finally started with the actual shading work on the assets for production. First of all Mikassa, so that we can do more tests with animation and visual style. A bit of a slow start, since there were some kinks in our asset pipeline addon to iron out, but now we are set!

Mikassa - Shading - Initial Brush Stroke Pass

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2:34

Mikassa - Shading - Initial Brush Stroke Pass


Julien Kaspar
Julien Kaspar 3D Artist

I focused on making a full test sculpt of the mixed set rocks as preparation for set work in the coming weeks. A couple of articles are also ready to be published soon.

Coral Rock - Second Sculpting Pass

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0:38

Coral Rock - Second Sculpting Pass


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