My goal for this week was to adjust all the lighting of scene 100_transfomed and do a first crappy pass of 030_sinking.
Last week was mainly spent again on making the shards work properly. We moved to the final setup, so that needed some shuffling around, but also means now almost everything is set.
This week I worked on the corals and sponges to be placed in the environment. Some of them will probably need adjustments for better balancing and optimization.
Made an updated proposal for the climbing sequence.