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Production Log #42

  • Feb. 26th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

My goal for this week was to adjust all the lighting of scene 100_transfomed and do a first crappy pass of 030_sinking.

030_sinking lighting v001

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0:24

030_sinking lighting v001

100_transformed lighting v002

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0:29

100_transformed lighting v002


Simon Thommes
Simon Thommes Technical Artist

Last week was mainly spent again on making the shards work properly. We moved to the final setup, so that needed some shuffling around, but also means now almost everything is set.

Mikassa - Golden Cracks

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Mikassa - Golden Cracks

Shards Model Adjustment

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1:39

Shards Model Adjustment

Water Contact Ripples

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Water Contact Ripples

Brush Stroke Flickering Fix

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0:10

Brush Stroke Flickering Fix


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week I worked on the corals and sponges to be placed in the environment. Some of them will probably need adjustments for better balancing and optimization.

Stacked Coral Overview

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Stacked Coral Overview

Coral Fire

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Coral Fire

Coral Fox

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Coral Fox

Coral Flower

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Coral Flower

Coral Sponges

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Coral Sponges

Sponges Round

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Sponges Round

Corals Stacked

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Corals Stacked


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Made an updated proposal for the climbing sequence.

Gold previs 120 climbing comparison

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0:43

Gold previs 120 climbing comparison


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