Besides some involvement in Blender development I spend most of the time this week on making sure the light body version of Mikassa is merged properly into the character rig and a lot of performance optimization that needed to go along with that.
Almost all shot of the showcase reel have some level of animation, so I was able to preview render most of them as they are being worked on. 220_storm got some lighting adjustments (but this scene is highly dependent on the sky and island backgrounds) I also worked on the set dressing of 250_whale.
Animated the three shots in sequence 220 (it's almost ready).
blocked out two shot in the abyss, Mikassa is broken apart and is recollecting herself to get back up.
this week i finished 260 and 250, both of them showcasing Mikassa and her interaction with the whale. Also i was in charge to try different animation approaches on the boat animation. I tried with the boat being animated on 1s (every frame), on 2s (problems of strobing because the camera is animated every frame) and finally animated on 2s but with the boat baked to the camera on the inbetweens, this allow us to keep the 2s feeling but instead the boat stays in the same part of the frame, so you dont have any strobing.