This week Simon worked on the shards for the whale and Mikassa's light-body. I updated the lighting in 250_whale and 260_return to give them a soft internal glow and tweaked the lighting on the characters to make them slightly more readable. I also added the water surface to the shots in 230_sinking and tweaked the kelp animation in the first establishing shots.
We finalized the shard pattern of the whale and I worked on putting this together with the light body in the actual character rig so we can use it in the shots properly.
This week I started working on the background island shading and drew the first 3D brushstroke clouds for the opening sequence.
this week I worked on a couple of shots from seq 210, spending most of the time in the most challenging shot of this seq, the mid shot of her locking the wheel and pulling the rope
Apart from finishing another project, I've been continueing working on 240_0020, animating shards and shards and shards by hand. fun times! It's coming along, and nice to see the renders!
Created mockups of the breakdown scene for Mikassa.