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Production Log #51

  • April 29th, 2024

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept pushing the background island to feature more detail and some trees and started the clouds composition for that shot as well.

WIP storm clouds

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WIP storm clouds

WIP storm clouds

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WIP storm clouds

island background preview

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island background preview

WIP background island 3

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WIP background island 3

WIP background island 2

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WIP background island 2

WIP clouds for sailing sequence

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0:02

WIP clouds for sailing sequence


Rik Schutte
Rik Schutte Animation Lead

This week I've been refining the shots on 240 into the abyss. These shots required a lot of manual tweaking, getting the shards buildup feeling right and animating mikassa full body. I'll be checking the latest renders of these shots to look for discrepancies and intersections in order to do a final pass, adressing all of these minor bumps.

sc240 refining animation

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0:18

sc240 refining animation


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Continued making mockups for the breakdown of Mikassa but also tried another method where I show off Mikassa's design progression.

Mikassa progression v001

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0:15

Mikassa progression v001

225_0010-anim-v003-03

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0:26

225_0010-anim-v003-03

225_0010-anim-v003-02

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0:26

225_0010-anim-v003-02


Simon Thommes
Simon Thommes Technical Artist

I worked on different Fixes on the whale, making sure that the inner parts of Mikassa's model are not visible through the shard gaps and some overall shading tweaks.

Mouth Mask

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0:21

Mouth Mask

Mikassa Shards - Shading Iteration

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Mikassa Shards - Shading Iteration

Whale - Shading fixes and tweaks

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Whale - Shading fixes and tweaks

Fish Translucency

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Fish Translucency


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