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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Film Highlights
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Wing It!
2023
Charge
2022
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2021
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Gold
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  • Project Gold
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  • Production Logs

Latest on Project Gold

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Production Log #34

  • Jan. 2nd, 2024

Julien Kaspar
Julien Kaspar 3D Artist

The whale model is mostly done. All main character modeling tasks are almost completed.

Whale Design - Retopology

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Whale Design - Retopology


Simon Thommes
Simon Thommes Technical Artist

I've been working some more on RnD, focusing on the tools that we would need specifically for shading. For this I looked at the shading of our main fish character and did some more experimentation with Geometry Nodes, Grease Pencil 3, Eevee Next and Python.

Brush Stroke Drawing with Deformation

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0:58

Brush Stroke Drawing with Deformation

Custom Brush Stroke Draw Tool

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0:54

Custom Brush Stroke Draw Tool

Brush Stroke Drawing - GP3 + Eevee Next

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1:13

Brush Stroke Drawing - GP3 + Eevee Next

Ballan Wrasse - Shading RnD

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Ballan Wrasse - Shading RnD


Production Log #33

  • Dec. 18th, 2023

Andy Goralczyk
Andy Goralczyk Art Director

This week I discussed the lighting progression of the film with Jerrica and Vivien. In order to get a good grasp of the sun directions over the course of the story, I did a quick mockup with the rough previz models and some cameras. I also made a simple proof of concept add-on that enables object assets in the new asset shelf to be linked into the scene and optionally overridden. This is to support our new LOD asset types.

Asset Utilities - Addon to support LOD assets in the asset shelf

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0:42

Asset Utilities - Addon to support LOD assets in the asset shelf

Lighting mockups 01

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Lighting mockups 01


Rik Schutte
Rik Schutte Animation Lead

This week i spend most of my time doing previsualisation of scene 9 of the film. Mikassa lands on the bottom of the ocean, which seems to be a false bottom as she falls through into her subconcious reality. Next to that we've been busy recording the anniversary video that will be up soon.

Sc090 Previs

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0:35

Sc090 Previs


Beau Gerbrands
Beau Gerbrands 3D Artist

This week I created turntables and modeling sheets for review next week. Some of the fish are retopologized in case the feedback is minimal. Hopefully we can wrap the seagull and fish up this week!

Trout Turntable

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0:08

Trout Turntable

Seagull Model Sheet Colour

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Seagull Model Sheet Colour

Pollock Model Sheet

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Pollock Model Sheet

Atlantic Salmon Model Sheet

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Atlantic Salmon Model Sheet

European Sea Bass Model Sheet

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European Sea Bass Model Sheet

Ballan Wrasse Model Sheet

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Ballan Wrasse Model Sheet

Trout Model Sheet

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Trout Model Sheet

Seagull Review Turntable

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0:24

Seagull Review Turntable


Simon Thommes
Simon Thommes Technical Artist

This week I was working on figuring out the tech that allows us to iterate on the fracturing pattern on Mikassa, since the shards need to allow her to move. Other than that I was mainly communicating with the Geometry Nodes developers to test patches, validate new nodes and make sure that we get the tools that we need.

Fracturing - Alternate Rest Pose

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1:47

Fracturing - Alternate Rest Pose

Fracture Deformation Setup on Mikassa

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2:08

Fracture Deformation Setup on Mikassa

Curve Based Fracturing - Geometry Nodes

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1:48

Curve Based Fracturing - Geometry Nodes


Julien Kaspar
Julien Kaspar 3D Artist

The whale design is mostly finalized. The cracks and fracturing deformation of the Mikassa and the Whale was also tested.

Whale Design V032 - Cracks

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Whale Design V032 - Cracks


Production Log #32

  • Dec. 11th, 2023

Andy Goralczyk
Andy Goralczyk Art Director

This week I started planning the set building process. Currently the shots are planned to be split between roughly 6 - 8 different sets. For the purpose of populating scenes quickly, I created some asset utilities to help with level of detail (LOD) switching of linked assets. For Layer 2 I created an additional coral rock column as a background element.

Set Layer 2 - First rough layout

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0:40

Set Layer 2 - First rough layout

Coral rock 2 - asset turntables for the first 2 variations

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0:04

Coral rock 2 - asset turntables for the first 2 variations

Asset Utilities - LOD switching nodes

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0:25

Asset Utilities - LOD switching nodes


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I spend most of my time providing painted reference of the fishes

fish detail level exploration

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fish detail level exploration

fish detail level exploration (dark)

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fish detail level exploration (dark)

ballan wrasse painted concept

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ballan wrasse painted concept

trout painted concept

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trout painted concept

pollock painted concept

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pollock painted concept

european sea bass

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european sea bass

atlantic salmon painted concept

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atlantic salmon painted concept


Rik Schutte
Rik Schutte Animation Lead

This week Jerrica (director) was at the studio, so we had the time to discuss the story and made some major changes in order to fit it within the scope of the project while maintaining the essence of the metaphore. Along with that we've been updating some previsualisation and did a quick animation test with Mikassa stumbling in the abyss to start the conversation.

sc030 updated previz

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0:06

sc030 updated previz

Mikassa stumble walk test

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0:20

Mikassa stumble walk test


Simon Thommes
Simon Thommes Technical Artist

I lost one whole week to being sick, but the week before that I explored the painterly water surface and Mikassa's light body in motion.

Dynamic resolution LOD setup for ocean surface

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1:27

Dynamic resolution LOD setup for ocean surface

Painterly Water Surface Test

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0:04

Painterly Water Surface Test

Light Body Mikassa - Animated Test

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0:04

Light Body Mikassa - Animated Test

2D Prototype for dynamic volume deformation

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2:06

2D Prototype for dynamic volume deformation


Beau Gerbrands
Beau Gerbrands 3D Artist

Spent time working on modeling and sculpting the seagull and fish

Fish Design Review

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Fish Design Review

Seagull Review Angles

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0:26

Seagull Review Angles


Julien Kaspar
Julien Kaspar 3D Artist

Th Mikassa retopology is wrapped up. More Whale sculpting and design finalization started.

Whale Design V030 - Stylization

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Whale Design V030 - Stylization

Mikassa Retopology - Final

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Mikassa Retopology - Final


Pablo Fournier
Pablo Fournier Animator

This week I refined sec120 and also have a tons of meeting with the director and the story team trying to shape the story

Gold previs 120 v002

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0:51

Gold previs 120 v002


Production Log #31

  • Dec. 4th, 2023

Andy Goralczyk
Andy Goralczyk Art Director
Julien Kaspar

Based on earlier work from Julien, I started detailing the gigantic rock columns which are going to be populating the background in layer 1 of the ocean. For that purpose I set up some sculpting brushes to make believable cracks in rocks and I also started detailing the larger boulders in our rock library.

Rock brush tests

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0:34

Rock brush tests

Rock library #4

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0:11

Rock library #4

Rock columns 01

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0:05

Rock columns 01


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Did a couple of passes for the previs of scene 140 and also a first pass of scene 160.

Gold previs 160 v001

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0:08

Gold previs 160 v001

Gold previs 140 v002

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0:30

Gold previs 140 v002

Gold previs 140 v001

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0:27

Gold previs 140 v001


Beau Gerbrands
Beau Gerbrands 3D Artist

This week, I wrapped up modeling the boat so Demeter can start rigging. Also started modeling the seagull trying to add the shape language of the main character.

Modeling Seagull

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0:31

Modeling Seagull

Gold Boat

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1:23

Gold Boat


Julien Kaspar
Julien Kaspar 3D Artist

More retopology of Mikassa, with a focus on the hair. This time I included timelapses to demonstrate the relaxing workflow.

Relax Retopology Timelapse

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5:21

Relax Retopology Timelapse

Mikassa Retopology - WIP 4

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Mikassa Retopology - WIP 4


Pablo Fournier
Pablo Fournier Animator

This week I did some previs on seq 120, trying to translate into 3d the storyboards I did in the previous week

Gold previs 120 v001

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0:50

Gold previs 120 v001


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