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Definitely A Painterly

Oct. 20th, 2025
Production Log preview

We are starting work on the final animation shots and creature crowd animations. The final environments are being made.

Vivien Lulkowski
Vivien Lulkowski Art Director

Most of my time I spent working on the One transformation, adding more brushstokes to all elements. The rest was spent on background concept art and paintovers.

Star splatter concept
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Star splatter concept

BG gradient and color map
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BG gradient and color map

FX exploration
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FX exploration

Black Hole paintover
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Black Hole paintover

Paintover - Opening Shot
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Paintover - Opening Shot

One Transformation - Stage I
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One Transformation - Stage I

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

Was unfortunately sick for most of this week but I managed to insert and adjust the "creature blob" into two shots. Will add it to the rest of the required shots next week.

090_0030 v005
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0:03

090_0030 v005

090_0010 v007
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0:06

090_0010 v007

Pablo Fournier
Pablo Fournier Animator

This week I spent all my time on sequence 050 shot 0090, after some feedback sessions I refined more the beginning of the shot adding more poses

050_0090-anim-v003
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0:09

050_0090-anim-v003

Julien Kaspar
Julien Kaspar 3D Artist

For now I wrapped up the underwater set.

Underwater Environment 3
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0:12

Underwater Environment 3

Andy Goralczyk
Andy Goralczyk Director
Simon Thommes

This week I continued to light various sequences (it's a blur really!) and put together the "Creature Blob" asset that enables the animators to animate a mass of creatures for the ending of the film). You might notice some slight difference in the colors of the renders, that's because we ditched the Kronos PBR neutral EOTF for a custom setup that gives us more control over the final colors and enables us to better output HDR frames.

Creature Blob 03
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0:10

Creature Blob 03

Creature Blob 02
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0:10

Creature Blob 02

Creature Blob 01
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0:10

Creature Blob 01

Creature Blob
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1:59

Creature Blob

050_contact - Lighting 003
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0:41

050_contact - Lighting 003

040_edge - Lighting 003
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0:23

040_edge - Lighting 003

030_panic - Lighting 003
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0:17

030_panic - Lighting 003

020_ice - Lighting 003
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1:20

020_ice - Lighting 003

Simon Thommes
Simon Thommes Technical Artist

This week I wrapped up the initial shading pass and finally started on some of the crucial FX that we have in the film.

Cheap Smoke Setup
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Cheap Smoke Setup

Black Hole Slurping Effect
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1:35

Black Hole Slurping Effect

One - Close-up Tendril Base Shading
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One - Close-up Tendril Base Shading

One - Base Shading Eye Region
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One - Base Shading Eye Region


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