Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Singularity
  • Content Gallery
  • Production Logs
  • Credits
  • Licensing

Production Logs

  • Page 1 of 9
  • Next
  • Last

Is this the last one?

March 2nd, 2026
Production Log preview

This week, as HDR color grading is being wrapped up and final render fixes are being committed, work continues on the film poster and other PR related things!

Andy Goralczyk
Andy Goralczyk Director
Vivien Lulkowski
Hjalti Hjalmarsson

While working on a handful of render glitch fixes on the film, I picked up where I last left of on the movie's various poster ideas.

Alternative Poster - Iterations
Subscribe to view

Alternative Poster - Iterations

Main poster - Almost final
Subscribe to view

Main poster - Almost final

Main Poster - iterations
Subscribe to view

Main Poster - iterations


Into the grade wide open

Feb. 23rd, 2026
Production Log preview

The final rendering is complete! Andy is the last person remaining on Team Singularity to complete the color grading, render error fixing and export.

Andy Goralczyk
Andy Goralczyk Director

I want to keep the final version of the film a surprise, so unless more people are begging to see it, I'm gonna refrain from uploading it here :) This week I've done the first pass of color grading on the film in the VSE. Sergey helped a lot ironing out the workflow for proxies and HDR, and by the end of the week I had a pretty responsive set-up! I did an entire pass of the film, ironing out the differences between shots and conforming everything to look great in SDR and HDR.

Color grading setup
Subscribe to view

Color grading setup


100% rendered! (kinda)

Feb. 16th, 2026
Production Log preview

This week we prepped the last shots for the farm! The last missing puzzle pieces to render the ending (Spoilers!) were the underwater environment and evolved Critter. Now we move onwards to final compositing and colour grading.

Simon Thommes
Simon Thommes Technical Artist

This week I actually definitively wrapped up my work on Singularity, leaving only Andy to put on the finishing touches. My last tasks were all about the final shot of the film to add that last bit of visual fidelity.

Underwater Bubbles
Subscribe to view
1:43

Underwater Bubbles

Critter Evolved - Shading
Subscribe to view

Critter Evolved - Shading

Andy Goralczyk
Andy Goralczyk Director

This week I've been re-working the lighting of the last shots in 050_contact and sent everything to the render farm. In the meantime I've created a few compositing effects to add more drama and consistency to the shots.

100_blue - Compositing 001
Subscribe to view
0:59

100_blue - Compositing 001

090_ignite Compositing 001
Subscribe to view
0:37

090_ignite Compositing 001

080_fallback - Compositing 001
Subscribe to view
0:25

080_fallback - Compositing 001

070_sunblast Compositing v001
Subscribe to view
0:13

070_sunblast Compositing v001

060_dance - Compositing 001
Subscribe to view
0:33

060_dance - Compositing 001

050_contact - Compositing 002
Subscribe to view
0:41

050_contact - Compositing 002

030_panic - Compositing 002
Subscribe to view
0:17

030_panic - Compositing 002

Painterly lens flare
Subscribe to view
1:24

Painterly lens flare


The final stretch!

Feb. 9th, 2026
Production Log preview

We're sooo close to the finishing line in terms of shading and lighting: The destroyed version of 'One' has been shaded and also the close-up tendril is done which means that next week we'll be able to send the final shots to the farm.

Andy Goralczyk
Andy Goralczyk Director
Vivien Lulkowski
Simon Thommes

This week was hijacked by the 5.1 splash screen which is going to feature our adorable Critter! (stay tuned for the release if you haven't seen him pop up in the daily builds already). The rest of the work was re-lighting chunks of 060_dance and the ending of the film. I also finally added a proper title card to the film.

080_fallback - Lighting 008
Subscribe to view
0:25

080_fallback - Lighting 008

070_sunblast lighting v006
Subscribe to view
0:13

070_sunblast lighting v006

060_dance - Lighting 011
Subscribe to view
0:33

060_dance - Lighting 011

Title card 02
Subscribe to view
0:04

Title card 02

Title card 01
Subscribe to view
0:04

Title card 01

Simon Thommes
Simon Thommes Technical Artist

This week I was sick (again), so my time and brain were quite limited by that. But I still managed to wrap up the shading of One with the unconscious state, as well as the shading of the close-up tendril with a layer of brushstrokes, also the unconscious state and a slight wiggle on the bulbs.

One Tendril - Brushstrokes and Unconscious
Subscribe to view

One Tendril - Brushstrokes and Unconscious

Unconscious One
Subscribe to view

Unconscious One


  • Page 1 of 9
  • Next
  • Last
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite