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Production Logs

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Back from outer space!

Jan. 5th, 2026
Production Log preview

Not much to show this week, but I wanted to drop a note anyways! The team is back from the holiday break and we've been rendering about a 3rd of the film in FINAL 4K quality (some shots took about 4-8 hours per frame!). We're continuing our quest to finish the film this month. Stay tuned and happy new year!

Simon Thommes
Simon Thommes Technical Artist

A lot of things changed last minute at the end of 2025 from my side, as we were rushing to make shots ready to render in final quality over the holiday break. I'm very happy how much we could still push the appeal of the film and get a head-start on rendering. This was mainly about finally going back to work on the shading of Critter and do several fixes and improvements, but there are also countless other small tweaks and improvements that impact the overall look of the film.

Critter - Painterly Normals
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1:18

Critter - Painterly Normals

Atmosphere
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Atmosphere

Black Hole - Final Pass
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Black Hole - Final Pass

Background Creatures - Shading Pass
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Background Creatures - Shading Pass

Critter Shading - Final Pass!
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Critter Shading - Final Pass!


Preparations for the final stretch

Dec. 15th, 2025
Production Log preview

The effects of the film are mostly final by now and the last lighting adjustments are being made! After the holiday break we will hopefully begin the final stretch of rendering the film. Before that there are countless fixes and tweaks that need to be made.

Andy Goralczyk
Andy Goralczyk Director
Simon Thommes

The last two weeks I was busy finalising the Sound effects with Sander who worked with us on countless projects before. I also built the compositing pipeline and all comp blend-files for the film in preparation for the final rendering stretch. Now I'm mostly fixing errors, helping Simon to run simulations. I'm trying to do some lighting tweaks here and there. Next week, we are prepping a chunk of the film (18 shots) to be rendered over the holiday break, wish us luck!

090_ignite lighting 006
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0:37

090_ignite lighting 006

080_fallback - Lighting 004
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0:25

080_fallback - Lighting 004

070_sunblast lighting v003
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0:13

070_sunblast lighting v003

060_dance - Lighting 008
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0:33

060_dance - Lighting 008

050_contact - Lighting 010
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0:41

050_contact - Lighting 010

040_edge - Lighting 008
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0:23

040_edge - Lighting 008

030_panic - Lighting 008
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0:17

030_panic - Lighting 008

020_ice - Lighting 009
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1:20

020_ice - Lighting 009

Comp and file output workflow
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Comp and file output workflow


Surfing on Solar Flares

Dec. 8th, 2025
Production Log preview

We are currently working on the last major pieces of effects on the film. The background creatures are finally getting their textures and the final frame compositing pipeline is prepared.

Simon Thommes
Simon Thommes Technical Artist

This week I made a setup for our solar flares. The suns are being sucked in by the black hole, so we needed a setup that integrates the manually animated flares and the volumetric render of the suns. This will still need some tweaking, but it's a great starting point so far.

Sun Flare and Destruction FX
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2:43

Sun Flare and Destruction FX

Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

It was a shorter week because of visiting the Breda Games Week event, but I managed to do some fx design and started giving the background creatures a texture painting pass!

Bg creatures - quick texture paint pass
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Bg creatures - quick texture paint pass

FX Design - Black Hole edges
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FX Design - Black Hole edges


Trails and Tribulations

Dec. 1st, 2025
Production Log preview

The team focuses on giving our space creatures painterly motion trails and designing the effects for the the epic sun destruction scene!

Vivien Lulkowski
Vivien Lulkowski Art Director

For the most part I'm done with the planets, so I finally moved to paintovers and some leftover fx concepting again :)

Paintover - One turning
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Paintover - One turning

Some more sun fx
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Some more sun fx

Swarm FX - paintover
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Swarm FX - paintover

Paintover - One under Ice
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Paintover - One under Ice

Sun Fx - concept
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Sun Fx - concept

WIP Paintover - Towards One
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WIP Paintover - Towards One

Paintover - Critter intro
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Paintover - Critter intro

Stage 2 adjusted
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Stage 2 adjusted

Simon Thommes
Simon Thommes Technical Artist

This week I wrapped up the energy blob for now, created a setup to add energy trails to all (!) creatures in the film and started work on the FX for the star being sucked into the black hole, which will continue in the next week.

Trail Integration UI
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0:24

Trail Integration UI

Creature Trails FX
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Creature Trails FX

Sun Slurp FX - Initial Setup
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1:00

Sun Slurp FX - Initial Setup

Andy Goralczyk
Andy Goralczyk Director
Vivien Lulkowski
Simon Thommes
Hjalti Hjalmarsson

These days I'm mostly helping to integrate the effects setups into all the shots of the entire movie, fixing continuity issues and enhancing lighting and composition in certain shots. I've also uploaded a long overdue update of the edit here, which finally contains music and (WIP) sound effects! Beware of Spoilers!!

100_blue - lighting 005
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1:00

100_blue - lighting 005

060_dance - Lighting 007
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060_dance - Lighting 007

050_contact - Lighting 009
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0:41

050_contact - Lighting 009

040_edge - Lighting 007
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0:23

040_edge - Lighting 007

030_panic - Lighting 007
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0:17

030_panic - Lighting 007

020_ice - Lighting 008
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1:20

020_ice - Lighting 008

Singularity Edit v036
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6:27

Singularity Edit v036


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