More iterating on the body rigs of the main characters, and progress on the facial deformation tech.
I wrapped up some work on props and various small adjustments for the characters. There's also an article in the works on the sculpting and design process of this project.
This week was about creating more props and working on the barn set.
during this week I almost finished the animation test with the dog jumping over the chair, I will return to it when I will have the facial rig
Last week (or actually the week before, as I was sick in bed last week) I worked more on the technical implementation of the shading and the basic texturing blocking for the dog. I also made a first rendering test of the animation test that Pablico has been working on.