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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
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Article
  • Wing It!
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Latest on Wing It!

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Production Log #22

  • July 10th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands

The first two scenes are wrapped, so we started moving our efforts into finalizing 030_launch and 040_downwards as well. I managed to address some very small notes here and there and even found the time to add some scribble detail in some of the closeups (when the dog is pulling strings) in 050_improvise. It's slowly coming together!

060_flying.lighting.v001

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0:27

060_flying.lighting.v001

050_improvise.lighting.v003

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0:19

050_improvise.lighting.v003

040_downward.lighting.v004

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0:22

040_downward.lighting.v004

030_launch.lighting.v004

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0:08

030_launch.lighting.v004


Julien Kaspar
Julien Kaspar Character Artist

This week I fixed some issues and addressed feedback on the matte painting setups. The cloud for transitioning between two ealy shots is also done and works.

Cloud Transition

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0:04

Cloud Transition


Simon Thommes
Simon Thommes Shading and FX

Most of this week I spent on finally finalizing a bunch of FX shots with the exhaust smoke of the rocket. Other than that the rocket's improvised wings needed a shading pass and a whole bunch of smaller things needed to be fixed or adjusted.

Smoke Trail FX Progression

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0:12

Smoke Trail FX Progression

Rocket Improvised Wings Shading

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0:25

Rocket Improvised Wings Shading

Some Shading Fixes

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Some Shading Fixes


Pablo Fournier
Pablo Fournier Animator

well! animation is almost finish!!! we are wrapping up seq 050 and 060


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

We're hard at work completing and refine shots/assets at this stage of the production.

070_0030 Initial Lighting Pass

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070_0030 Initial Lighting Pass

050_0070 Lighting

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0:04

050_0070 Lighting


Production Log #21

  • July 3rd, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands
Julien Kaspar
Vivien Lulkowski
Simon Thommes

This week I continued to light shots in 040_downward and 050_improvise. To finalize 010_intro, Vivien provided the final clipboard drawing which I integrated into the prop rig. For 050, the blinking red lights could finally be animated, Beau set up a bone in the rocket interior rig, which can be animated and in turn can be set up to drive all the lights in the shot files. I also went into the set to define the material and outline colors of the light bulbs and have them properly switched by the rig.

050_improvise.lighting.v002

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0:19

050_improvise.lighting.v002

040_downward.lighting.v003

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0:22

040_downward.lighting.v003

030_launch.lighting.v003

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0:08

030_launch.lighting.v003

020_tryout.lighting.v006

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0:49

020_tryout.lighting.v006

010_intro.lighting.v005

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0:28

010_intro.lighting.v005

Stylized glow effect for blinking lights

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0:29

Stylized glow effect for blinking lights

Clipboard texture setup

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0:21

Clipboard texture setup


Julien Kaspar
Julien Kaspar Character Artist

This week I wrapped up my work on the sky sets and matte painting 3D setups. All shots that need clouds do now have them.

Cloud Transition Test

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0:04

Cloud Transition Test

Sky Matte Paintings WIP

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1:04

Sky Matte Paintings WIP


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross

And we are back! Animation team had some holiday (except Mack Bo) for the past weeks, but we came back full of energy to continue animating. All sequences have already animated shots and we only have a few left to finish all!!!!! Also this last week was the last for Mack Bo, was super to have him working with us and I hope we will have him on board soon! From now on is just Rik and me animating, so wish us luck!!!!

070_ending.anim.v001

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0:19

070_ending.anim.v001

060_flying.anim.v001

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0:27

060_flying.anim.v001

050_improvise.anim.v001

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0:19

050_improvise.anim.v001

040_downward.anim.v004

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0:22

040_downward.anim.v004

030_launch.anim.v004

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0:08

030_launch.anim.v004

020_tryout.anim.v012

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0:49

020_tryout.anim.v012

010_intro.anim.v002

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0:30

010_intro.anim.v002


Simon Thommes
Simon Thommes Shading and FX

In the beginning of the week I wrapped up my work on the material for the Blender 3.6 release with an introduction video and some small demo files. Then I did a bunch of fixes and small adjustments in shading and jumped back into FX. The smoke FX are further along, but do need a bit more work next week.

Smoke FX Look Change

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Smoke FX Look Change

Fix Screen Space Texture Projection to Objects

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0:06

Fix Screen Space Texture Projection to Objects

2D Smoke Simulation Setup

2D Smoke Simulation Setup


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Simon Thommes
Andy Goralczyk

This week I continued work on the cloud matte paintings, some smaller ones even got wrapped up. Other than that I finally got around to the clipboard drawings and as usual some paintover for lighting and fx and a final one for the wingcolors of the rocket. Not much left to do on this one!

Downwards matte painting

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Downwards matte painting

Wincolors!

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Wincolors!

Speedline exploration B

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Speedline exploration B

Speedline exploration A

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Speedline exploration A

Clipboard drawing simplified

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Clipboard drawing simplified

Clipboard drawing

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Clipboard drawing

Red lights windshield exploration

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Red lights windshield exploration

Barndoor Mattepainting

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Barndoor Mattepainting

Smoke FX and lighting paintover

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Smoke FX and lighting paintover

Matte painting barn

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Matte painting barn

Blinking Lights paintover

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Blinking Lights paintover

Moonshot matte painting

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Moonshot matte painting

Show

Production Log #20

  • June 26th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Simon Thommes
Beau Gerbrands

Lighting is moving forward! I've worked on 5 sequences this week, among them 010_intro and 020_tryout should be the closest to being signed off. In the renders you can see a lot of shading updates by Simon as well. I've also created a really simple add-on to make it easier to add Simon's hand drawn geo node lines into individual shots.

050_improvise.lighting.v001

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0:19

050_improvise.lighting.v001

040_downward.lighting.v002

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0:22

040_downward.lighting.v002

030_launch.lighting.v002

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0:08

030_launch.lighting.v002

020_tryout.lighting.v005

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0:49

020_tryout.lighting.v005

010_intro.lighting.v004

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0:27

010_intro.lighting.v004

Add-on for custom lines per shot

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1:40

Add-on for custom lines per shot


Simon Thommes
Simon Thommes Shading and FX

Last week I went back into shading, picking up a whole bunch of tasks that were piled up and that lighting was waiting on, so shading is now finally 'done'. Of course there will be some small things popping up but hopefully I can now fully focus on the FX!

Subtle Brush Detail

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Subtle Brush Detail

Rocket Final Shading Pass

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Rocket Final Shading Pass

Rim Color MIxing Change

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Rim Color MIxing Change

Iteration on Engine Smoke FX

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0:03

Iteration on Engine Smoke FX


Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar
Beau Gerbrands

Clouds, clouds, clouds! And some paintovers for the enhanced reality effect and the red light situation.

To the moon matte painting

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To the moon matte painting

Enhanced chicken reality

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Enhanced chicken reality

Sky matte painting progress

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Sky matte painting progress

Matte painting setup reworked

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Matte painting setup reworked

Setup for sky matte painting

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Setup for sky matte painting

Sky key paintings

Sky key paintings

Colorscript Update

Colorscript Update

Red light situation quick paintover

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Red light situation quick paintover


Production Log #19

  • June 5th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands

After animation has been finalized for 020_tryout, I transferred all the grease pencil animation over into the lighting files and adjusted its colors to fit the final renders. More effects have been added to give the shots their final polish.

020_tryout.lighting.v004

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0:49

020_tryout.lighting.v004


Simon Thommes
Simon Thommes Shading and FX

I finally started working on the FX, starting out with speed lines, smoke trails and the engine fire. That will continue next week. Other than that I sat down to fix a bunch of things, mainly I looked at the biggest issues that we had with flickering outlines to get those to be more stable.

Engine Fire - FX Asset File

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1:26

Engine Fire - FX Asset File

Speed Lines - FX Asset

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1:23

Speed Lines - FX Asset

Smoke Trails - FX Asset

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0:38

Smoke Trails - FX Asset


Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

I painted away on an illustration for an upcoming announcement so there was less time for work on the movie, but I did start working on sky and cloud matte paintings this week.

Preview - dome matte painting

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0:03

Preview - dome matte painting

Rocket flying low (Colorscript)

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Rocket flying low (Colorscript)

Sky dome matte painting

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Sky dome matte painting


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross

this week animation team "finished" seq 020 and continued working on seq 010, 030 and 040

040_downward.anim.v003

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0:22

040_downward.anim.v003

030_launch.anim.v003

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0:08

030_launch.anim.v003

020_tryout.anim.v011

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0:49

020_tryout.anim.v011

010_intro.anim.v001

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0:28

010_intro.anim.v001


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