Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Adding & Removing Objects
Object Mode vs. Edit Mode
Mesh Selection Tools
Extrude and Inset
Bridge and Spin
Welding and Collapsing
Delete and Dissolve
Dynamic Spacebar Menu
Copy Attributes Menu
Objects vs. Data
Linking and Appending
Modifier Stack Order
Inconsistent smooth shading
Getting Blender Support
Submit Bug Reports
Compositor and Render Layer
Texture Map Baking
You can join Blender Studio for €11.50/month and get access to all of our training & film content
04 - UV Unwrapping
Sept. 24th, 2015
Let's take a look at the different unwrapping modes.
Join to comment publicly.
Hello, Thank you for the awesome tutorials, I've been watching them like there's no tomorrow :) I understand that this tutorial is only meant to be a quick introduction, and not supposed to go in depth, only few things that I can comment on, first of all is the order of the videos, I don't know if it's only me, but when opening a drop down menu, I expect to start from top to bottom, in this case I discovered later that they are reversed. Concerning modeling, since this tutorials are oriented towards 3D artists coming from other 3D programs, such as 3DS Max, I would suggest that you add something explaining how to merge two objects, split sub-objects "you mentioned it in one of the tuts but I had to replay the video many times to find out that it was Y button", also it would be appropriate to shed some light on the powerful selection possibilities which is combining vertex/edge/face selection which is not possible in 3DS Max for instance, since people coming from other programs will be using the other programs concept of doing things. I spent 10 minutes trying to figure out how to convert edge selection to face selection, only to find out later that this is really not necessary in Blender. Thank you again for this tutorial, it really explained lots of the power points in Blender, that makes it a serious competitor to other "Industry Standard" 3D programs.