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Course

From Maya and Max to Blender
feed Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file

    Sports Car

    visibility_off
  2. insert_drive_file

    Sports Car Render

    visibility_off
  3. insert_drive_file

    Character: Clive

    visibility_off
  4. insert_drive_file

    Human Head

    visibility_off
  5. insert_drive_file

    Cycles Material Library

    visibility_off
  6. insert_drive_file

    Sample Rig

    visibility_off
  7. insert_drive_file

    Sculpted Head

    visibility_off
01 - Getting Started keyboard_arrow_down
  1. 01

    Interface Tour

  2. 02

    Viewport Navigation

    Free
  3. 03

    Selection Tools

    Free
  4. 04

    Transform Tools

    Free
  5. 05

    Search

    Free
02 - Making Blender Work for You keyboard_arrow_down
  1. 01

    Interface Layout

    Free
  2. 02

    User Preferences

    Free
  3. 03

    Customize Hotkeys

    Free
03 - Mesh Modeling keyboard_arrow_down
  1. 01

    Adding & Removing Objects

  2. 02

    3D Cursor

  3. 03

    Object Mode vs. Edit Mode

  4. 04

    Mesh Selection Tools

  5. 05

    Object Snapping

  6. 06

    Mesh Snapping

  7. 07

    Extrude and Inset

  8. 08

    Bridge and Spin

  9. 09

    Bevel

  10. 10

    Loop Cuts

  11. 11

    Knife

  12. 12

    Vertex Connect

  13. 13

    Fill

  14. 14

    Welding and Collapsing

  15. 15

    Edge/Vertex Slide

  16. 16

    Modifiers

  17. 17

    Delete and Dissolve

  18. 18

    Smoothing

04 - UV Unwrapping keyboard_arrow_down
  1. 01

    Basics

    Free
  2. 02

    Modyfying UVs

  3. 03

    UV Sculpting

  4. 04

    UV Stitching

  5. 05

    Unwrap Modes

05 - Animation System keyboard_arrow_down
  1. 01

    Animation Editors

  2. 02

    Inserting/Removing Keyframes

  3. 03

    Keying Sets

  4. 04

    Armatures/Skeletons

06 - Materials, Lighting, and Rendering keyboard_arrow_down
  1. 01

    Camera

  2. 02

    Blender Internal

  3. 03

    Cycles

07 - Add-ons for Extra Functionality keyboard_arrow_down
  1. 01

    Dynamic Spacebar Menu

  2. 02

    Copy Attributes Menu

  3. 03

    Sun Position

  4. 04

    Rigify

08 - Working with Data and Importing Assets keyboard_arrow_down
  1. 01

    Objects vs. Data

  2. 02

    Linking and Appending

  3. 03

    Linking Groups

09 - Solving Common Problems and Tips for Success keyboard_arrow_down
  1. 01

    Modifier Stack Order

  2. 02

    Bad Scaling

  3. 03

    Inconsistent smooth shading

  4. 04

    Getting Blender Support

  5. 05

    Development Builds

  6. 06

    Submit Bug Reports

10 - Bells and Whistles keyboard_arrow_down
  1. 01

    Sculpting

  2. 02

    Smoke Simulation

  3. 03

    Compositor and Render Layer

  4. 04

    Texture Map Baking

Course

From Maya and Max to Blender
Assets keyboard_arrow_down
  1. insert_drive_file

    Sports Car

    Free
  2. insert_drive_file

    Sports Car Render

  3. insert_drive_file

    Character: Clive

  4. insert_drive_file

    Human Head

  5. insert_drive_file

    Cycles Material Library

  6. insert_drive_file

    Sample Rig

  7. insert_drive_file

    Sculpted Head

01 - Getting Started keyboard_arrow_down
  1. 01

    Interface Tour

  2. 02

    Viewport Navigation

    Free
  3. 03

    Selection Tools

    Free
  4. 04

    Transform Tools

    Free
  5. 05

    Search

    Free
02 - Making Blender Work for You keyboard_arrow_down
  1. 01

    Interface Layout

    Free
  2. 02

    User Preferences

    Free
  3. 03

    Customize Hotkeys

    Free
03 - Mesh Modeling keyboard_arrow_down
  1. 01

    Adding & Removing Objects

  2. 02

    3D Cursor

  3. 03

    Object Mode vs. Edit Mode

  4. 04

    Mesh Selection Tools

  5. 05

    Object Snapping

  6. 06

    Mesh Snapping

  7. 07

    Extrude and Inset

  8. 08

    Bridge and Spin

  9. 09

    Bevel

  10. 10

    Loop Cuts

  11. 11

    Knife

  12. 12

    Vertex Connect

  13. 13

    Fill

  14. 14

    Welding and Collapsing

  15. 15

    Edge/Vertex Slide

  16. 16

    Modifiers

  17. 17

    Delete and Dissolve

  18. 18

    Smoothing

04 - UV Unwrapping keyboard_arrow_down
  1. 01

    Basics

    Free
  2. 02

    Modyfying UVs

  3. 03

    UV Sculpting

  4. 04

    UV Stitching

  5. 05

    Unwrap Modes

05 - Animation System keyboard_arrow_down
  1. 01

    Animation Editors

  2. 02

    Inserting/Removing Keyframes

  3. 03

    Keying Sets

  4. 04

    Armatures/Skeletons

06 - Materials, Lighting, and Rendering keyboard_arrow_down
  1. 01

    Camera

  2. 02

    Blender Internal

  3. 03

    Cycles

07 - Add-ons for Extra Functionality keyboard_arrow_down
  1. 01

    Dynamic Spacebar Menu

  2. 02

    Copy Attributes Menu

  3. 03

    Sun Position

  4. 04

    Rigify

08 - Working with Data and Importing Assets keyboard_arrow_down
  1. 01

    Objects vs. Data

  2. 02

    Linking and Appending

  3. 03

    Linking Groups

09 - Solving Common Problems and Tips for Success keyboard_arrow_down
  1. 01

    Modifier Stack Order

  2. 02

    Bad Scaling

  3. 03

    Inconsistent smooth shading

  4. 04

    Getting Blender Support

  5. 05

    Development Builds

  6. 06

    Submit Bug Reports

10 - Bells and Whistles keyboard_arrow_down
  1. 01

    Sculpting

  2. 02

    Smoke Simulation

  3. 03

    Compositor and Render Layer

  4. 04

    Texture Map Baking

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04 - UV Unwrapping

Unwrap Modes

24th September 2015

info License: CC-BY
flag Report Problem

Published by

Francesco Siddi

Let's take a look at the different unwrapping modes.

1 Comments

Join to comment publicly.

Georges Dahdouh

16th December 2015 - 04:13

Hello, Thank you for the awesome tutorials, I've been watching them like there's no tomorrow :) I understand that this tutorial is only meant to be a quick introduction, and not supposed to go in depth, only few things that I can comment on, first of all is the order of the videos, I don't know if it's only me, but when opening a drop down menu, I expect to start from top to bottom, in this case I discovered later that they are reversed. Concerning modeling, since this tutorials are oriented towards 3D artists coming from other 3D programs, such as 3DS Max, I would suggest that you add something explaining how to merge two objects, split sub-objects "you mentioned it in one of the tuts but I had to replay the video many times to find out that it was Y button", also it would be appropriate to shed some light on the powerful selection possibilities which is combining vertex/edge/face selection which is not possible in 3DS Max for instance, since people coming from other programs will be using the other programs concept of doing things. I spent 10 minutes trying to figure out how to convert edge selection to face selection, only to find out later that this is really not necessary in Blender. Thank you again for this tutorial, it really explained lots of the power points in Blender, that makes it a serious competitor to other "Industry Standard" 3D programs.

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