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Let's round up the natural environment with the small stream running through the scene. This lesson combines the previously shown techniques and adds to it by showing how the result can be animated.
The ability to animate with auto ceed change and keyframes of other parameters is really fantastic!!! I also understood that you can slow down the ceed animation by /2 value, right?
Simon, could you please advise how to open brush flow - mark on Mac? It doesn't work when I use ctrl-opt-f on Mac.
@Yuri GPON Hm, on my MacOS machine it works fine. Could it be that the shortcut is colliding with your system keymap in some way?
In any case, you can change the shortcut to be whatever you like in the user preferences. Simply go to the Keymap
tab and search for Mark Brushstroke Data
.
Every time I add a new draw layer on top of for example 2 fill layers it bugs to a black texture. Is there a way to fix this? So for example the draw in foam layer on top of the stream foam and stream surface fills.
@Jelle Boekhout From my experience, this usually happens when you forget to name the previous material.
@cgdgiorgos @Jelle Boekhout I haven't been able to reproduce the issue please make a report on https://projects.blender.org/studio/blender-studio-pipeline , as mentioned on the extension page on how to reproduce the issue, so it can be fixed.
Stuff I adjusted in my Fishing Hut - I checked "dappling" when painting the foam. Looks cool.
I also tweaked the river animation, instead of shuffling the seed, I added a noise modifier to the shape noise keys, then duplicated the layer with an adjusted phase in the modifier (done on both foam and surface). Laaaazy river now.
@Laura Gingrich Great solution! I was thinking about making the river more calm, but I didn't want to over-complicate the setup for the course. Using dappled strokes for the painted foam is a great idea too, I should have probably done that to also explain that feature in the process!
@Simon Thommes i slowed down the river by dividing the seed by 4
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