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Course

Blender VFX Workflow pt. 1
feed Course Overview
Trailer keyboard_arrow_down
  1. 01

    About This Training

    Free
Introduction keyboard_arrow_down
  1. 01

    Point Tracking P.1

  2. 02

    Point Tracking P.2

  3. 03

    Point Stabilization

  4. 04

    Point Tracking P.3

Camera Tracking keyboard_arrow_down
  1. 01

    Tracking Intro

  2. 02

    Tracking First Sequence

  3. 03

    Inside the Camera

  4. 04

    Reconstruction

  5. 05

    Compositing

  6. 06

    Examine

  7. 07

    Feature Detection

Object Tracking keyboard_arrow_down
  1. 01

    Head

  2. 02

    Head Composite

  3. 03

    Plasma Gun

  4. 04

    Gun Composite

Various keyboard_arrow_down
  1. 01

    Deforming Face

  2. 02

    Exporting

  3. 03

    Tips For Shooting

  4. 04

    Various Tips

Advanced Techniques keyboard_arrow_down
  1. 01

    Dealing with Blur

  2. 02

    Using Reference

  3. 03

    Pan

  4. 04

    Clean Plate 2

Assets keyboard_arrow_down
Blender Files keyboard_arrow_down
  1. insert_drive_file Advanced Techniques visibility_off
  2. insert_drive_file Camera Tracking visibility_off
  3. insert_drive_file Introduction visibility_off
  4. insert_drive_file Object Tracking visibility_off
  5. insert_drive_file Trailer visibility_off
Footage keyboard_arrow_down
  1. insert_drive_file Additional Footage visibility_off
  2. insert_drive_file Camera Tracking visibility_off
  3. insert_drive_file Four Point Track visibility_off
  4. insert_drive_file Object Tracking visibility_off
  5. insert_drive_file One Point Track visibility_off
  6. insert_drive_file Two Point Track visibility_off
Blender VFX Workflow pt. 1

Course

Blender VFX Workflow pt. 1
Trailer keyboard_arrow_down
  1. 01

    About This Training

    Free
Introduction keyboard_arrow_down
  1. 01

    Point Tracking P.1

  2. 02

    Point Tracking P.2

  3. 03

    Point Stabilization

  4. 04

    Point Tracking P.3

Camera Tracking keyboard_arrow_down
  1. 01

    Tracking Intro

  2. 02

    Tracking First Sequence

  3. 03

    Inside the Camera

  4. 04

    Reconstruction

  5. 05

    Compositing

  6. 06

    Examine

  7. 07

    Feature Detection

Object Tracking keyboard_arrow_down
  1. 01

    Head

  2. 02

    Head Composite

  3. 03

    Plasma Gun

  4. 04

    Gun Composite

Various keyboard_arrow_down
  1. 01

    Deforming Face

  2. 02

    Exporting

  3. 03

    Tips For Shooting

  4. 04

    Various Tips

Advanced Techniques keyboard_arrow_down
  1. 01

    Dealing with Blur

  2. 02

    Using Reference

  3. 03

    Pan

  4. 04

    Clean Plate 2

Assets
Blender Files keyboard_arrow_down
  1. insert_drive_file Advanced Techniques
  2. insert_drive_file Camera Tracking
  3. insert_drive_file Introduction
  4. insert_drive_file Object Tracking
  5. insert_drive_file Trailer
Footage keyboard_arrow_down
  1. insert_drive_file Additional Footage
  2. insert_drive_file Camera Tracking
  3. insert_drive_file Four Point Track
  4. insert_drive_file Object Tracking
  5. insert_drive_file One Point Track
  6. insert_drive_file Two Point Track

Blender VFX Workflow pt. 1

Report Problem

One of Blender's strengths is the tight integration of modeling, rendering, and compositing. Blender 2.61 has made this integration even tighter with the new camera-tracking module, the MovieClipEditor. Importing footage, tracking and solving the camera motion, rendering, and compositing can now all be done in one smooth workflow, all inside Blender.

About Sebastian Koenig

Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation's latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies. Sebastian Koenig's website

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