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Venom's Lab 2 Teaser
1. Head Basics
2. Head Details & Body
3. Fine Tuning
Extra: Modeling a Dino Head
1. Tweaking Proportions
2. High Resolution Details
3. Baking Details into Normal Maps
1. Preparing the Mesh UV
2. Tweaking the UVs
3. Painting the Textures
Extra: More Painting Brushes
2b. Leg Rigging
4d. Eye Tracking
1. Base Hair Set-Up
2. Facial Hair Set-Up
3. Fluffy Chest
01. Cabeza Básica
Extra Painting Brushes Noaudio
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24th September 2015
Let's apply to our sculpt the UV mapping we learned in the first Texturing lesson (so do that lesson first, if you haven't yet).
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19th August 2017 - 20:14
This was a nice visit down memory lane, I was so used to baking maps in Cycles. Man do I feel old now, remember stumbling around in Blender internal render to bake maps.