Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
Waking the Forest - Final image
Waking the Forest - Blender file
Step 01 - Sculpting
Step 02 - Rock Placement
Step 03 - Curve Roots
Step 04 - Lighting 1: Inspiration
Step 05 - Ivy generation
Step 06 - Leaf shaders
Step 07 - Base materials
Step 08 - Particle vegetation
Step 09 - Lighting 2: Trial and Error
Step 10 - Lighting 3: Refinement
Step 11 - Children characters
Step 12 - Post pro: Big Fail!
Step 13 - Post pro 2: Level Up!
You can join Blender Studio for €9.90/month and get access to all of our training & film content
20th March 2017
Join to comment publicly.
30th March 2017 - 14:19
You said something along the lines of: "splitting the leaves back into original objects took forever and didn't work out." Why was splitting them a problem? Shouldn't have hitting "p" and choosing "separate by loose parts" have done it in no time, or am I missing the point?
30th March 2017 - 14:27
@rapppc: well yeah, that's what I did. But Blender ended up freezing for an hour and then I just killed it because I didn't want to wait that long. Next time I know! :)