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The Sprite Fright team shares 12 new production lessons to satisfy your thirst for animation and film knowledge.
How did the Cat and Dog come to life for Pet Projects? On this cartoon-driven film, the team mixed previous experiences to develop the 2D design and 3D models.
As the animation step is looming, Pet Projects' team is working hard on finalizing the animatic and making as many assets as possible.
Simon shares what he has been up to recently as a part of Blender development.
A summary of last week on "Pet Projects"!
Andy explains how he simulated a physical camera lens using caustics rendering in Cycles.
Hjalti shares his process of making the previsualization of Charge.
Announcing the next Blender Studio open project: stylized cartoon animation!
Simon shares the insight from the research that went into procedural wrinkles for the main character Einar in Charge
Let's answer the most popular question on the film: "How long did it take to render?"
Enjoy Charge: Blender Studio's latest Open Movie!
Save the date for the Charge online premiere and join the team for a live event on December 15.