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A recap of the live retopology session at the Blender Conference 2022
A recap of the Blender Conference 2022 animation live session with Rik Schutte.
Discover the process behind the development of the BCON22 identity and the animation festival idents.
Join the Blender Studio team in this breathtaking Blender Conference 2022 session.
Today Blender releases version 3.0 of the Flamenco render management software!
Julien shares the current workflow of layered sculpting for realistic expressions and poses in the Heist film production.
Today the Flamenco render management software officially enters Beta stage!
An in-depth look into the production of the Snow Parkour Animation using Eevee.
Rik shares an overview of the ongoing robot animation research, as part of Project Heist development.
A blog post about thew new iteration of the Blender Studio Asset Pipeline.
A new rig from the Blender Studio team, freely available for everyone.
In this blog post Sybren Stüvel describes the current vision on Flamenco 3, with the intent to discuss this with anyone interested, get feedback, and improve the design.