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Follow the latest updates from the Blender Studio.
Andy explains how he simulated a physical camera lens using caustics rendering in Cycles.
Hjalti shares his process of making the previsualization of Charge.
Announcing the next Blender Studio open project: stylized cartoon animation!
Simon shares the insight from the research that went into procedural wrinkles for the main character Einar in Charge
Let's answer the most popular question on the film: "How long did it take to render?"
Enjoy Charge: Blender Studio's latest Open Movie!
Save the date for the Charge online premiere and join the team for a live event on December 15.
A recap of the live retopology session at the Blender Conference 2022
A recap of the Blender Conference 2022 animation live session with Rik Schutte.
Discover the process behind the development of the BCON22 identity and the animation festival idents.
Join the Blender Studio team in this breathtaking Blender Conference 2022 session.
Today Blender releases version 3.0 of the Flamenco render management software!