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In this article we take a deep dive into the shot production files from Sprite Fright.
In this article you will learn how Application Templates can turn Blender in to a media viewer.
Demeter talks about his experiments with a more modern way of interacting with characters, which he hopes to use in the next production after Sprite Fright.
Enjoy Sprite Fright: Blender Studio's latest Open Movie!
The Blender Cloud platform becomes the Blender Studio platform.
Save the date for the Sprite Fright online premiere, at the end of October.
Rik shares lessons from working on Sprite Fright.
Claim your spot in the Sprite Fright end credit scroll. Credits are opt-in, so make sure you check the instructions.
Sprite Fright's Pipeline Technical Director shares the experience to get our edit in to other software with OpenTimelineIO.
Sprite Fright director joins the production team in Amsterdam to prepare for film release.
An interview with Writer and Director Matthew Luhn on storytelling advice...and how to judge your work after a hundred viewings.
Rik shares advice on using Grease Pencil to quickly communicate ideas.