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Julien shares insights from the design process of Sprite Fright
Julien shares his tips for character sculpting in film production, and lessons learned in Sprite Fright.
Dive into procedural rigging with Demeter's new course on using the tool that was used to rig the last three open movies.
Download the motion graphics source files for "Blender is..." and the features reel that we made for the official Blender 3.0 launch.
Enjoy this behind the scenes look for the Sprite Fright short film by Blender Studio.
At the end of the production we were facing a high level of noise in some of the key shots. This is how we handled the denoising.
This article is a quick walkthrough of the Sprite Fright Edit Bundle.
In this article we take a deep dive into the shot production files from Sprite Fright.
In this article you will learn how Application Templates can turn Blender in to a media viewer.
Demeter talks about his experiments with a more modern way of interacting with characters, which he hopes to use in the next production after Sprite Fright.
Enjoy Sprite Fright: Blender Studio's latest Open Movie!
The Blender Cloud platform becomes the Blender Studio platform.