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Sprite Fright's Technical Director shares the contact sheet add-on he developed for our latest open movie!
Sprite Fright's Technical Director shares the second part of an article about integrating Kitsu into the film production pipeline for our latest open movie.
Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.
Beau explains his process and shares what he's learned as Sprite Fright's 3D generalist.
Sprite Fright's Technical Director discusses what explorations were made to find the right animation caching workflow.
Sprite Fright Co-Director Hjalti Hjálmarsson smooths the sometimes challenging process of directing voice talent.
How to create cartoony clouds of hairspray procedurally, with Shader Artist Simon Thommes.
Every Friday at the end of the day, the Sprite Fright team gathers to share the work done during the week.
Sprite Fright's Technical Director discusses how hes integrating Kitsu into the film production pipeline for our latest open movie!
A wide-ranging video on how to deal with projectiles hitting characters, with Lead Animator Rik Schutte.
The Blender Cloud subscription system gets an update: improved sign-up experience and membership management.
First of a series of articles focused on the research and development of a fully open source CG production pipeline.