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Save the date for the Sprite Fright online premiere, at the end of October.
Rik shares lessons from working on Sprite Fright.
Claim your spot in the Sprite Fright end credit scroll. Credits are opt-in, so make sure you check the instructions.
Sprite Fright's Pipeline Technical Director shares the experience to get our edit in to other software with OpenTimelineIO.
Sprite Fright director joins the production team in Amsterdam to prepare for film release.
An interview with Writer and Director Matthew Luhn on storytelling advice...and how to judge your work after a hundred viewings.
Rik shares advice on using Grease Pencil to quickly communicate ideas.
Sprite Fright's Technical Director shares the contact sheet add-on he developed for our latest open movie!
Sprite Fright's Technical Director shares the second part of an article about integrating Kitsu into the film production pipeline for our latest open movie.
Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.
Beau explains his process and shares what he's learned as Sprite Fright's 3D generalist.
Sprite Fright's Technical Director discusses what explorations were made to find the right animation caching workflow.