Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Singularity
  • Content Gallery
  • Production Logs
  • Credits
  • Licensing

Look Development begins

July 21st, 2025
Production Log preview

Simon joins the team with some cool Look Development and shading tests. We try to assemble a first shot, Critter's rig gets tested and One - the Giant Fluffy Jelly is looking more detailed than ever!

Simon Thommes
Simon Thommes Technical Artist
Andy Goralczyk

I finally also jumped on the project to help with the visual exploration/look development. For now I added some shading effects to nudge the look of the ice belt set in the right direction and started doing an initial shading pass on Critter, to see where we can take that. It's looking very psychedelic space gummy bear right already!

Critter Shading - First Pass
Subscribe to view
0:41

Critter Shading - First Pass

Critter Shading - Parallax Texture
Subscribe to view
1:31

Critter Shading - Parallax Texture

Ice Belt - Shading Layers
Subscribe to view
0:36

Ice Belt - Shading Layers

Ice Belt - Shading with Brushstrokes
Subscribe to view
0:24

Ice Belt - Shading with Brushstrokes

Andy Goralczyk
Andy Goralczyk Director
Simon Thommes
Julien Kaspar

This week our goal is to get a 'shot' of the film as final as possible, which is always a magical moment in any production. I supported Simon's shading endeavors by providing an initial pass of brush strokes for the massive Ice Shard library. Additionally I wanted to do some tests with Blender's dynamic paint system to come up with a 2.5D paint-smearing effect that can be layered into the background of our shots to mimic a watercolor look.

Smoke sim paint smear effect 2
Subscribe to view
0:16

Smoke sim paint smear effect 2

Smoke sim paint smear effect 1
Subscribe to view
0:16

Smoke sim paint smear effect 1

Ice Belt - Shading with Brushstrokes 2
Subscribe to view
0:24

Ice Belt - Shading with Brushstrokes 2

Dynamic paint test - Blender file
Subscribe to view

Dynamic paint test - Blender file

Dynamic paint test 3
Subscribe to view
0:08

Dynamic paint test 3

Dynamic paint test 2
Subscribe to view
0:08

Dynamic paint test 2

Dynamic paint test 1
Subscribe to view
0:08

Dynamic paint test 1

Tendril Swarm Test
Subscribe to view
0:12

Tendril Swarm Test

Julien Kaspar
Julien Kaspar 3D Artist

The sculpting was mainly about refining the general proportions and idea of the body elements around the cap and eyes and the long bok-choy like drapes extruding from One.

One - More Design Sculpting
Subscribe to view

One - More Design Sculpting

Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

I explored eye designs and started a new massive painting of One. I also created some watercolor textures that we can use for the move, that I used in the bg and on One's leafy tentacles.

One - Concept painting WIP
Subscribe to view

One - Concept painting WIP

One - eyes exploration 2
Subscribe to view

One - eyes exploration 2

Demeter Dzadik
Demeter Dzadik

More Critter body rig feedback, and unexpected add-on maintenance due to Blender 5.0 changing how add-on properties are accessed and written.

Critter Feedback round 2
Subscribe to view
3:21

Critter Feedback round 2


  • Look Development begins
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite