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Shedding some light into that shady business

Oct. 6th, 2025
Production Log preview

As the month of October is finally upon us, we finally get serious about rendering. About 34 of our 58 shots received a first temp lighting to help us improve character shading and start thinking about the effects. Animation made big strides as well: There are only about a handful of shots with Critter left to animate (Of course there's plenty of background animation and effects missing!).

Andy Goralczyk
Andy Goralczyk Director

I've created lighting files for the entire first half of the film. This is mostly to preview the ongoing shading of the characters, as there's a lot of inconsistencies in the lighting itself. These will be ironed out in the coming month. I also had first conversations with our sound effects team and our composer who should start replacing our temp audio tracks hopefully very soon!

Singularity Edit v024
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5:46

Singularity Edit v024

060_dance - Lighting 001
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0:33

060_dance - Lighting 001

050_contact - Lighting 001
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0:41

050_contact - Lighting 001

040_edge - Lighting 001
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0:23

040_edge - Lighting 001

030_panic - Lighting 001
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0:17

030_panic - Lighting 001

020_ice - Lighting 001
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1:20

020_ice - Lighting 001

Rik Schutte
Rik Schutte Animator

Full on animation for this week! Dealt with a bunch of shots simultaniously where some of them required some feedback to be addressed and others just to start with. For the two sequences that got some new animation, sequence 070 and 080 were being worked on. I'll continue on 080 and add some animation there. But we're getting there, slowly but steadily.

seq080: first 2 shots
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0:25

seq080: first 2 shots

Seq 070: Jelly fish gets blasted
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0:13

Seq 070: Jelly fish gets blasted

Pablo Fournier
Pablo Fournier Animator

This week I focus on finishing the shots I was working on the week before

050_0080-anim-v002
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0:02

050_0080-anim-v002

050_0070-anim-v003
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0:06

050_0070-anim-v003

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

This week was mostly about finally getting the "tendril" prop into shots, setting up new shots with it and addressing feedback on the climatic shot.

090_0110 v002
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0:06

090_0110 v002

090_0100 v002
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0:00

090_0100 v002

090_0080 v003
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0:01

090_0080 v003

090_0080 v002
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0:01

090_0080 v002

090_0070 v007
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0:04

090_0070 v007

090_0070 v006
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0:04

090_0070 v006

090_0070 v005
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0:04

090_0070 v005

090_0070 v004
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0:04

090_0070 v004

090_0070 v003
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0:04

090_0070 v003

090_0060 v003
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0:03

090_0060 v003

090_0050 v003
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0:03

090_0050 v003

090_0040 v003
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0:03

090_0040 v003

090_0030 v004
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0:03

090_0030 v004

090_0020 v003
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0:04

090_0020 v003

020_0090 v007
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0:04

020_0090 v007

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Julien Kaspar
Julien Kaspar 3D Artist

There are still various small tasks for the film production that I am helping out with. These mostly relate to the ending so spoilers ;)

One - Planet Stages
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0:05

One - Planet Stages


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