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Shades & Bones

June 30th, 2025
Production Log preview

This week, rigging and shading are making big strides where Simon made sure Storm got some nice tan and proper stitches on his clothing. Rik worked on the main bone structure for the face, making sure the initial weights were resulting in appealing and expected deformations. This will be the foundation the shapekeys added later. Demeter has been working on the body rig, where most of the work has been done and ready for some proper animation testing. Aside that, tooling and the pipeline requiring improvements where both Demeter and Simon take part in this to make our lives happier.

Rik Schutte
Rik Schutte Project Lead

This week I've been working on the fundamental bone deformations for the face. Check out the Video Log #2 down here to get an inside about how it works and where we are in the process.

Video Log #2: Bones setup
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9:30

Video Log #2: Bones setup

Storm face rig: Bone deformation
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1:34

Storm face rig: Bone deformation

Simon Thommes
Simon Thommes Surfacing Artist

This week I worked more on details for the shading of Storm. I couldn't quite manage to wrap it up, but that should happen next week.

Storm - Clothing Wrinkle Detail
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Storm - Clothing Wrinkle Detail

Storm - Sandals Seam Detail
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1:05

Storm - Sandals Seam Detail

Storm Shading Shirt
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Storm Shading Shirt


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