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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Wing It!
  • Content Gallery
  • Production Logs
  • Licensing
  • Credits

Production Logs

Follow the latest updates and progress on Wing It!.

  • Sep 23
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  • Jul 23
  • Apr 23
  • Mar 23
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  • Jan 23

Production Log #9

  • March 27th, 2023

Beau Gerbrands
Beau Gerbrands Modeling and Lighting

The focus this week was getting the interior of the rocket into a good shape. Adding the interior with lighting and shading from Simon to generate thumbnails for Vivien to do paintovers on. Wednesday I reorganized the SVN to match Kitsu with the help of Fiona.

Shot 0050 Layout

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Shot 0050 Layout

Shot 0040 Layout

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Shot 0040 Layout

Belt Mechanism

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0:34

Belt Mechanism


Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

More shots got a layout treatment. Since there are some assets that we still don't have ready, I had to create my own mockup version of them as a proof-of-concept for the shots.

030_0010 v001

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030_0010 v001

020_0090 and 020_0100 v002

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020_0090 and 020_0100 v002

020_0070 v001

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0:00

020_0070 v001

020_0060 v001

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0:01

020_0060 v001

010_0040 and 010_0050 v001

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0:09

010_0040 and 010_0050 v001

010_0030 v001

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0:01

010_0030 v001


Vivien Lulkowski
Vivien Lulkowski Art Director

I focused on helping out with the look of the rocket interior and creating a painted reference for lighting and shading based on a layout frame.

Cockpit and Dog finished paintover

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Cockpit and Dog finished paintover

Dog smiles

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Dog smiles

Cockpit and Dog paintover

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Cockpit and Dog paintover


Demeter Dzadik
Demeter Dzadik Character TD

Non-stop face rigging iterations & feedback.

CloudRig: New cloud_curve options

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CloudRig: New cloud_curve options

Dog Face Rig: Lines

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0:30

Dog Face Rig: Lines

Dog Face Rig: Eye Twist Fix

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0:44

Dog Face Rig: Eye Twist Fix

Dog Face Rig: Less Terrible Lips

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2:58

Dog Face Rig: Less Terrible Lips

Dog Face Rig: Fix mouth pinching

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1:09

Dog Face Rig: Fix mouth pinching

Dog Face Rig: Eyebrows

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0:55

Dog Face Rig: Eyebrows


Pablo Fournier
Pablo Fournier Animator

During this week animation team continue working on seq 020, also I worked on facial testing and giving feedback on the face rig, and I worked on a hand pose library to be used in production

Hand_poses

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Hand_poses

020_tryout.anim.v003

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0:47

020_tryout.anim.v003


Mack Bo Ross
Mack Bo Ross Animator

Here is a dog walk cycle animation for shot 020_0160 that I'm currently working on.

020_0160 Dog Walk Test

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0:02

020_0160 Dog Walk Test


Fiona Cohen
Fiona Cohen Producer
Beau Gerbrands

To make sure we had a cleaner basis for the next step, we went over the breakdown of the film again and re-organized our assets. That way, things are all in place, and we made sure we didn't forget any prop in the process. Also, it was important to show all the info in Kitsu, on the Shots page, so it is easily accessible for the artists.

Cleaning the assets

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Cleaning the assets

Overview of the breakdown process

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0:53

Overview of the breakdown process


Production Log #8

  • March 20th, 2023

Simon Thommes
Simon Thommes Shading and FX

I worked mainly on the visual development of the environment and interaction with the characters, as well as the tech we need to achieve what we want. This will continue in the coming weeks.

Visual Development Environment and Lighting

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Visual Development Environment and Lighting

Custom Shadow Proxy Mesh Setup

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0:34

Custom Shadow Proxy Mesh Setup

View Layer Property Rig Setup

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0:54

View Layer Property Rig Setup

Base Shader - Additional Control

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0:33

Base Shader - Additional Control


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

Spent the majority of the week modeling the interior of the rocket based on concepts from Vivien and directions from Rik.

Bike Mechanism

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0:24

Bike Mechanism

Rocket Interior Modeling

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0:38

Rocket Interior Modeling


Demeter Dzadik
Demeter Dzadik Character TD

The dog has an actually arguably usable face rig for the first time! Now it's time to do the same on the cat, while also iterating.

Dog Face Rig: Teeth toggle & lattices

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0:27

Dog Face Rig: Teeth toggle & lattices

Dog Face Rig: Lip bone hierarchy

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Dog Face Rig: Lip bone hierarchy

Dog Face Rig: Eyes

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0:42

Dog Face Rig: Eyes

Dog Face Rig: Fix 4-way split brokenness

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0:36

Dog Face Rig: Fix 4-way split brokenness

Dog Face Rig/CloudRig: Curve Rig X-axis Symmetry

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0:39

Dog Face Rig/CloudRig: Curve Rig X-axis Symmetry


Vivien Lulkowski
Vivien Lulkowski Art Director

I focused on defining the colors and light in the cockpit further and did some paintovers to inform shading.

Rocket in the Barn paintover

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Rocket in the Barn paintover

Layout paintovers / colorscripting

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Layout paintovers / colorscripting

Cockpit paintover (shiny effect)

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Cockpit paintover (shiny effect)

Cockpit paintover

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Cockpit paintover

pedal mechanism design

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pedal mechanism design

cockpit layout scribble

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cockpit layout scribble

Chair paintover 2

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Chair paintover 2

Chair paintover

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Chair paintover


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

This week animation team continue working on the seq 020 and also testing the character rigs

020_tryout.anim.v002.mp4

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0:46

020_tryout.anim.v002.mp4


Production Log #7

  • March 13th, 2023

Simon Thommes
Simon Thommes Shading and FX
Pablo Fournier

This week I spent most of my time working on Blender development in form of a Geometry Nodes workshop we had in person here in the Blender headquarters. Other than that I spent a little bit of time integrating my previous work into the pipeline and rendering out comparisons to have a better view on the animation style.

Rendering Test - Animation Comparison

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0:01

Rendering Test - Animation Comparison


Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Set up multiple shots for layout and did a mockup for the Barn scene.

Barn mockup 02

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Barn mockup 02

Barn mockup 01

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Barn mockup 01

020_0140 v001

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020_0140 v001

020_0130 v002

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0:03

020_0130 v002

020_0130 v001

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0:03

020_0130 v001

020_0120 v001

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020_0120 v001

020_0110 v001

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0:03

020_0110 v001

020_0030 v001

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020_0030 v001

020_0020 v001

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0:01

020_0020 v001

020_0015 v001

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0:02

020_0015 v001

020_0010 v001

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0:03

020_0010 v001

Show

Rik Schutte
Rik Schutte Director

This week was all about setting up the interior for layout. so no final design, but mockup of buttons, levers and machinery that would be interacted with. I also want to do some slight changes to the rocket design to fit the newest version of the story better.

interior blocking: interactive elements

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interior blocking: interactive elements

updated rocket sketch

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updated rocket sketch


Mack Bo Ross
Mack Bo Ross Animator

My first week on “Pet Projects” I spent time familiarizing myself with the rigs, brushing up on the pipeline and doing a couple of fun test shots with Dog and Cat.

Dog Test

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0:05

Dog Test


Pablo Fournier
Pablo Fournier Animator
Mack Bo Ross

This week animation team started to animate seq 020, rig still are WIP mostly on the facial part, so the face expressions are still off

020_tryout.anim.v001

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0:46

020_tryout.anim.v001


Production Log #6

  • March 6th, 2023

Demeter Dzadik
Demeter Dzadik Character TD

More iterating on the body rigs of the main characters, and progress on the facial deformation tech.

Dog Rig #6 - UV Deform along depth axis

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0:57

Dog Rig #6 - UV Deform along depth axis

Dog Rig #5 - Face UV + Curve Deform

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0:40

Dog Rig #5 - Face UV + Curve Deform

Cat Rig #3 - Rubberhose limbs & more

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1:24

Cat Rig #3 - Rubberhose limbs & more

Prop Rigs #1 - Pilot Chair

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0:21

Prop Rigs #1 - Pilot Chair


Julien Kaspar
Julien Kaspar Character Artist

I wrapped up some work on props and various small adjustments for the characters. There's also an article in the works on the sculpting and design process of this project.

Inflatable Boat #2 - Modeling

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Inflatable Boat #2 - Modeling


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

This week was about creating more props and working on the barn set.

Various Levers

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Various Levers

Barn Blocking & Exploration

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Barn Blocking & Exploration

Toolbox

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0:15

Toolbox

Pilot Chair Adjustments

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0:30

Pilot Chair Adjustments

Power Cable

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0:25

Power Cable


Pablo Fournier
Pablo Fournier Animator

during this week I almost finished the animation test with the dog jumping over the chair, I will return to it when I will have the facial rig

dog_chair_jump06
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dog_chair_jump06

dog_chair_jump05

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0:01

dog_chair_jump05

dog_chair_jump04

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0:01

dog_chair_jump04


Simon Thommes
Simon Thommes Shading and FX

Last week (or actually the week before, as I was sick in bed last week) I worked more on the technical implementation of the shading and the basic texturing blocking for the dog. I also made a first rendering test of the animation test that Pablico has been working on.

View Layer Properties for Shading

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1:09

View Layer Properties for Shading

Outlines Turntable Render Test

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Outlines Turntable Render Test

Stylized Reflection Mapping

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0:50

Stylized Reflection Mapping

Dog - Shading Iteration

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Dog - Shading Iteration

Initial Shot Rendering Test

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0:01

Initial Shot Rendering Test


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