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DOGWALK Asset Creation Workflow

DOGWALK Asset Creation Workflow

Discover the workflow of how the assets during DOGWALK were created. The focus is more on the workflow, showcasing various steps of the creation process.

game workflow dogwalk assets modeling texturing

6

Chapters

18

Videos

47m

Videos Duration

$ 17 / month

Join today!

During these videos, we will show you how an asset is created, from the painted texture to modeling and combining multiple assets to create a set piece.

The chapters are

  1. (Optional) Painting and scanning texture
  2. (Optional) Adjusting scanned texture
  3. Modeling the barrel with some shading
  4. Assembling the barrel with birdhouses and more
  5. (Showcase) Demonstration pipeline to Godot

We will use Blender 4.5 and Krita


Content Overview

Introduction Dogwalk Asset Creation Workflow
  1. 01

    Barrel Birdhouse

    Free
  2. Download Files
01. Painting
  1. Concept
  2. 02

    Painting & Papercraft

  3. Scanned Texture
02. Texture Adjustments
  1. 01

    Straighten Texture

  2. 02

    Cutting Pieces Out

  3. 03

    Sharpening Albedo

  4. 04

    Creating Roughness

03. Modeling the Barrel
  1. 01

    Start Modeling

  2. 02

    Adding Curve Circle

  3. 03

    Folding Paper Segments

  4. 04

    Tweaks and Adding Snow Patch

  5. 05

    Adding Pole

04. Assembling Set Piece
  1. 01

    Changing Pole Material

  2. 02

    Adjusting Barrel Material

  3. 03

    Adding Birdhouses & Grass

  4. 04

    Barrel Normal Map and Test Patch

  5. 05

    Adding Collision & Leash Points

  6. 06

    Set Dressing

05. Godot Showcase
  1. 01

    Godot Playtesting

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